You actually have to select new game from the menu, it doesn’t send you there by default after the tutorial (if that’s what you were wondering? It’s not exactly clear, but then again I’m really tired).

No I figured that part out. It’s just that the tutorial goes through movement, potions, etc. and then there appear to be duplicate entries for the entire tutorial. It’s like it lists topics 1-20 but it’s really 1-10 and then 1-10 all over again.

I think that’s a known bug, Warning.

That’s really weird about Artful Dodger, since I seem to have the correct amount of dodge on my characters with it. But they have Knightly Leap, so maybe it fixes iteself on putting more points in that tree or doesn’t apply to someone created before the last patch.

I have Vampire and Werediggle. I find that when I change to Werediggle, I am not sucking blood. So I get hit. There is no point of being Werediggle, is there? I could slowly chip away the enemy while also slowly replenishing my health. Werediggle, at the early stage (haven’t progress much farther) is not as powerful as I’d like it to be.

So is Realm of the Diggle Gods super-hardcore mode? Every time I try to play it I end up opening a door to a room FULL of monsters (not a zoo, just 6 or so things packed into a small space) within 2 rooms of starting. Sometimes even the very first door.

I unchecked the expansion checkbox and things got back to being sane. Bug or is intended to be for hardcore dungeoneers only?

Marcin: Sounds like bad luck - or possibly some of the whacky new rooms have too many monsters. ROTDG adds new monsters to most levels but they’ll just be mixed into the same spawning as the old ones.

The actual difficulty settings and code of core Dredmor and ROTDG Dredmor are exactly the same, there’s just additional content (monsters, items, skills, rooms, floors) in the expansion.

Hmm, too weird. This happened to me 4 or 5 times in a row - dying within 1 or 2 rooms of start with very few options to facing a 6 diggle charge; then unchecked the box and the numbers dropped to 1-3 max. The third room was also ridiculously full of loot, making my survival immediately much more likely. I’ll try it a few more times.

Realms is 50% off at Steam, a couple of days after it was release… if you are on the bench, now is the time!

I died cause I accidently closed a door and then could never open it again.

Thats the first time I died and didn’t feel it was my fault.

I just died on the lowest difficulty trying to get the Steam achievement. It had been ages since I last played it so I couldn’t really remember anything and kept walking on traps! After all these Steam sale events are over, I’ll definitely come back and player it with the DLC content more properly.

I have to say, Necronomiconomics is way more useful than I thought. The last time I used it was months ago when casting more than one spell in the line would pretty much kill you outright, so I basically never used it again. Now I am playing with a sneaky assassin necromancer, and it’s actually really strong in melee combat. If you can weather the penalty for turning the Mark of Chthon buff on the bonus resists and damage are great and you can leave it on indefinately if you have Blood Magic or some mana regen which means you don’t have to suffer the debuff. Between necro resist being more common and the upper level skills giving you some resist you can also actually use the vampiric life stealing buff without dying to the necropain, which lets you lifesteal your way through monster zoo situations when needed. Also the thing with Nightmare Curse not really doing anything is fixed. So now 5 out of 6 spells are useful instead of just the last two. Deathly Hex still kind of sucks because at the start of the game it will still kill you if you use it as a primary attack and after you get enough resist it doesn’t do enough damage to be worth the stacking weaknesses, but hey it’s the level 1 schmuck spell.

Anyone messed around with the n Lathe yet? I’m afraid to even pick one up now after right clicking on one crashed me to desktop.

Yeah, it’s the new wandcrafting tool. Wand Lore still pretty much sucks, though :(

when I open a monster zoo it’s pretty much game over

There’s still a crash issue with the wand lathe, yeah.

Wandcrafting does let you make wands of fire, which are moderately good… but wands take up so much room in the inventory it’s horribly painful to do wandcrafting. At least if you take tinkering, the crossbow bolts stack.

Speaking of crafting… it’s nice to finally resolve the whole “hidden information found in the game, unless you look it up in the wiki” thing, but you can end up just never finding the good crafting recipes, even in a fairly long game. Although there’s more bookshelves in the game than before, it seems the recipe you get is picked at random, including recipes you already have - in which case you get the “nothing interesting here” message.

Something I didn’t notice at first: The new tome items in the expansion, when equipped, add damage spells that trigger when you hit a monster in melee! There is now a magic book that lets you summon DEATH BEES! into your enemy’s flesh when you kick him in the nuts. Dual-wield tomes for double the bees! Some of the tomes seem to have mismatched powers - like a tome with acid elemental stats that mysteriously gives you a necromancy explosion, rather than the acid bomb you would expect - but on average they’re cool.

… I wish to emphasize that Dungeons of Dredmor is a game where you can take Unarmed Mastery to kick enemies to death while dual-wielding shields, then later switch to dual-wielding BEEKEEPING MANUALS so you can attack with DOUBLE BEES. And if that’s wrong, then dammit, I don’t want to be right.

If Gaslamp doesn’t immediately contact you to obtain permission to use that as copy for the game, they’re fools, 'cause there’s no way anyone is ever coming up with more awesome bullet point than that.

Dodging doesn’t work the way I expected; instead of getting hit, you teleport a short distance away, which turns out to be hilarious! About a quarter of the time, dodging makes things worse instead of better. Then there’s that time I “dodged” into a monster zoo and then promptly “dodged” back out.

Of course, I paired this with Unarmed Mastery which adds to the hilarity. Basically, the result is that my current character plays like the Dungeons of Dredmor equivalent of the Star Control Arilou Skiff.

Is that new? i don’t remember ever having that when dodging when the game launched.

That’s the fourth skill in the dodge line, Transdimensional Dodge. It is indeed new, as is the second skill which has a chance to turn a succesful dodge into a counterattack that stuns the enemy.