Woohoo!!!

On that:
[ul]
[li]You can shift-click to pick up items from the ground. (We kicked ourselves when a couple of the first reviews didn’t get this. Our tutorial was perhaps too subtle.)[/li][li]You can set “autoloot” (in the settings menu) to automatically pick up items from the ground as you walk over them[/li][li]You can shift-click items in your inventory to sell them if you’re in a store[/li][li]You can increase the base animation speed of the player and monsters through some controls accessible through the hotkeys list in the settings menu (hit “m” or the “Menu” button). [/li][li]Crafting widget filters behave better now.[/li][li]If this patch doesn’t have it, the next will have ctrl-shift click on items to quick-SKOL items from inventory.[/li][li]Next patch will have some UI for ‘multiple’ skill bars so you can easily use more than 9 spells at once[/li][li]Next patch will have fix the weirdness with right-click-to-equip behaviour (which mostly works, but eats items without a proper slot category and consumes a game turn, which it shouldn’t).[/li][li]Next patch will have an actual “crafting” button on the main interface.[/li][/ul]

… and there are a few more that I don’t recall off the top of my head. More on all this when we do a real announcement.

Wait, right-click-to-equip eating stuff is a bug? Does that mean Horse Armor actually does stuff? I thought it being useless was intentional.

Sweet, is there a date on this patch that I missed?

There’s no announced date on the next patch yet, we’ll spill some beans when things quiet down a bit. (We’re still recovering from the fun of launching yesterday, what with the usual burning and exploding … )

You guys rock - you know that?

Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.

How and when you ask?
Price: $2.99.
Arrival: Pretty Darned Quick.

http://www.gaslampgames.com/2012/06/19/dungeons-of-dredmor-conquest-of-the-wizardlands/

item upgrading/jewel slots?!!
Several new skills! (Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law)
pocket dimensions
new enemies and items

Cool cool cool.

This thing

Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.

about sharing with a password… maybe it’s sharing the seed number of the random maps?

I’m looking forward to sharp pointy sticks.

Diggle Hell!

Full of diggles as far as the eye can see!

No, wait, that would be heaven :)

A bit more of info about crusting and pocket dimensions

Just so everyone ‘gets it’, the pocket dimension is accessible through a button next to your skill bar. When you enter the pocket dimension, time stops, so you don’t heal, cooldowns don’t tick down, and so forth. You’ve got a shitload of square footage to spread out whatever the hell you want all over the floor. When you leave the pocket, it’s set for a 30-turn cooldown before you can re-enter. The pocket dimension also contains controls that you can use to access the Wizardlands, which are basically kind of like Mysterious Portal rooms except that they’re stable – every time you put in the same password, you get the same level.

Also, because someone asked about crusting: thus far, there aren’t many crusting recipes in the Alpha, but it works like this. Different crusts use different craft skills, and they essentially consume reagents and add a power or stats and a prefix or suffix onto your item, Diablo style. Each crust also comes with it’s own instability factor, which is essentially a chance that you’ll blow the hell up when you use your item (in the case of armor, that’s ‘every time you get hit’) I haven’t actually been blown up yet (Null can tell you more), so I don’t know if it knocks the crust off, just hurts you, or what else happens.

The best part about crusts is that they’re moddable

I haven’t played DoD lately so I don’t know how well it’s balancing grind/attrition vs. the principle of constant forward motion from its roguelike ancestors. But I fear for people spending a lot of time dumping junk in the pocket dimension only to die without ever using it.

Maybe that should be an achievement – never took anything from the pocket dimension. That might provide a hint.

Freaking awesome. I still think they’re underselling themselves. $5.00 is a more fair price. I’m playing games today, sure wish I had the expansion now :)

Sometimes I find locked cells (with bars) and no way to open them. Is there always a way to open all of them or are some just unopenable even though you can see things in the room?

Sometimes there’s a lever that opens the bars, but other times you can’t open the bars without a skill.

You can either use something to blast the bars out of the way (throw a concussion bomb, use a melee skill that inflicts knockback, etc.) or teleport into the area behind the bars.

There is a “My Little Ponies” mod in the Steam workshop. Hilarious.

Well, no, it’s hell FOR THE DIGGLES.

Also, I suddenly want a set of diggle-themed minigames. You know, like a BurgerTime clone where the little guy you control is a diggle in a chef’s hat.

My wife wants a plush diggle.

Ok, so I missed this one last year and didn’t try until the sale and press on the “You Name It” expansion got my attention.

After 50 hours played I have seen the floor of the 7th level, once. I love it!

Going to put this back on the shelf until the next expansion comes out and then feel morally superior about getting another 50 hours of gameplay from a $3 purchase. Of course I did go ahead and gifted it out at that price to a few people. That’s how stupid Steam sales work right, for word of mouth and effortless gifting?