Like everything else now, medicine eventually happens but you might have to wait a while.

Quick hospital requirements:
bed(s), table, chest, traction table placed in a hospital zone (i menu)
chief medical dwarf, all healthcare labors available among your pop
cloth, thread, buckets
plaster and soap seem to be optional, perhaps they merely improve efficiency

a wounded dwarf

extended injury info

individual view


You guys who aren’t digging down to the caverns, try it! They’re pretty awesome for fort establishment purposes :)

You can press ‘r’ now for combat reports in fortress mode.

Do all graphical tilesets muck up the text like in Spam’s screenshots there?

We’re both using the Mayday tileset which hasn’t been updated for the new version yet, hence the bugs. There are some wonks in it, particulary in the new areas (like health!) but very understandable overall.

His images are more screwed up than mine though, there are no letter issues with my configuration.

(I much prefer it to ASCII display, partly because the tiles are square so my brain can estimate distance properly, and partly because the symbols take less neurons to decode.)

From what I understand this release is not optimized at all so you should see decent framerates once its merged with the 40d stuff.

I’ve had a blast so far, but the lack of a proper dwarf manager + waves of immigrants is turning me off a bit. I think I may wait for any serious fortressing till I can manage and track jobs a bit easier

Getting dwarves to train up their military skills is quite buggy right now. I have one squad who only leave the barracks for food & alcohol (as it should be!) and the other group just hangs around the meeting hall having parties.

EDIT: oh fi, I just lost my fortress. Don’t view your military schedule, press tab (which swaps between the schedule and minimum dwarves required value) and then try to change the value from there. If you want to change that value, edit the order with ‘e’.

Any thoughts on harnessing magma for furnaces yet?

As I understand it the bottom layer is now a giant magma lake, but I’m not sure how I would go about using it for forges and furnaces. Is there a way to get the magma up to your fort that doesn’t involve a hundred pumps, or should I look to be building the forges way down in the depths at the magma?

That’s an age old question!

How many z levels are there in a standard fort now? I heard 150 or something insane on another forum. Is that true?!

It seems it needs some balancing :)

I sent a dwarf with no skills after a racoon and they got locked into an infinite battle with the racoon unconscious and the dwarf still punching it after 90 pages of logs. This made the dwarf an expert wrestler already and militia commander.

EDIT: Combat finally ended with the dwarf now legendary fighter and wrestler…

My first fort had 153. My current only has 49, but I hit a massive magma sea at about 40 so maybe that affected it?

Darn, I probably haven’t played DF since almost two years ago, and it shows.
I just spent an insane amount of time merely trying to get some fields going - I think the first one was operational in atumn.
Being able to still plant and harvest in winter eased the burden, though.
In fact, I seem to have piles and piles of stuff to eat left, despite basically neglecting everything for a year and now having 30 dwarfs after a immense wave of immigrants.
I thought I’d be able to remember how I used to go about fields and stuff, but it’s so much harder than before with the additionally involved z-level.
I’m mostly having trouble getting rid of water again after I have flooded a field. As a interrim solution I just dug a very deep hole with a series of large caves in the bottom which are now slowly filling with water everytime I flood some field above. Not optimal, but it works - until the reservoir is filled, I guess. What’s the proper way of getting rid of the water again?
I’d also like to second the magma question, but despite now having more than half a dozen smiths and melters, I haven’t even got a wood-based smithing infrastructure up and running yet. It’s all so confusing after all this time… ;/


rezaf

The way flooding fields is usually done is make a middle chamber that contains just enough water to fill the farm chamber at a little over 1/7 depth. That creates mud, but you can still walk and build on it. It evaporates over time.

Or just do it outside.

Dwarfs do it underground.

I’m using the MM enhanced copy of DF2010 and I’m having a strange problem. There are no fish in my rivers and lakes and very few animals. Is this something with the MM version or am I missing something? It really makes surviving hard when you have to flood the farms and your fisherdwarf isn’t getting any bites.

Perhaps this is because I need to dig to the underground caverns?

I haven’t seen any aquatic stuff in the single ca 300 sq. tile 2z deep underground lake I’ve found. Can’t comment on fishing or surface water features though.

If the same is also true for aquatic vermin (ie, fishable fish) it’s probably an error in the raws. Seems that there are several formatting errors or typos in the 0.31.01 raws.

OBSIDIAN FARM! Pump magma into it - avoid the killer steam - voila! Obsidian to mine out!

Oh, there’s a new version of the Mayday build which fixes some font issues, eg medical dwarfs. Or something. Get it from here.

Nooooooo. Mayday2010 doesn’t work under Wine :(

Using mayday (the v2 version, not the latest update posted within the last 24hrs) and I see plenty of wildlife. No fish in my brook and nothing in the first set of underground caverns I’ve just discovered though.

Yoou can even plant in winter when you’re in a climate where water freezes. I have two outside plots in a walled garden: rat weed and strawberries. Basically the same as a single plump helmet farm from before.

Farming underground is hard though. One trick I found, in the underground caverns the floor is mud, so you can instaplot there. Might be nasties though, but I haven’t seen any.