Fun; people have fun in different ways and enjoy games in different ways too; what you find inherently part of the gaming experience in DF and enjoyable as such might not be the case with others and as such it’s rather arrogant to ask others to stop complaining and enjoy the game as you like it and not as they would like it; plus, if people can voice their opinion and see some sort of impact on the game they love/would like to love, why not?
And the fact is that Toady does listen to suggestions and as acted upon them, specially when they are generally accepted to be reasonable “demands”.
ZekeDMS
2703
A wooden arm? This is possible?
God damn. Dwarf fortress never fails to astound me.
I love the graphical AARs, thanks for the link!
I blogged it… and oo the guy will draw a dwaf for you!
http://www.etsy.com/listing/55555891/custom-dwarf-illustration
Come to think of it, yeah, you could build a wood arm, more or less. Build a wooden wall, and build a couple of wooden floors. That gives you the crane shape. Then build a wall or support on top of the plug.
The problem with the usual plug approach is that you’re left with a single span holding up the plug, and fairly often when you tell a dwarf to remove it, he stands on the plug. If you use an arm, you can deconstruct the wall holding it up, which is perfectly safe.
Well, some of the wall will fall onto your stuff, rather than down the hole. If you just have a single block connecting the plug to everything else, you designate walls to be built on the plug side, suspend them, and then channel out the connecting block. Dwarves don’t like to stand on planned constructions.
Therlun
2708
You can combine a pillar (single collum of stone) with a lever (+mechanisms) to deconstruct it from a distance.
Yeah. A support and a mechanism and lever would seem to make the most sense.
Oh, for interest, my tutorial has had 185,000 views this year and last year, 187,000.
In terms of people who have followed it, as best as I can tell the base file has been downloaded 30,000 times. My blog is hovering at 3,500-or-so views a day - 95% of which are probably to the DF tutorials.
One thing you can say about the wooden arm approach is that it requires no stone.
Good point! Tho can’t you build supports with wood?
Anyway, I can’t help by think that I would love to see a DF-style roguelike with a zombie survival theme. Maybe I should learn to code haha.
ZekeDMS
2712
There’s a horse and a donkey standing on my buffet table in the same square.
I think they’re doing it. I’m not sure if animals can mate yet in dfort, but if they can, it’s going on right now in the banquet hall as the dwarves all around the pair chow down.
Ask and ye shall receive: http://roguesurvivor.blogspot.com/. It’s early on, but quite playable right now.
Mules gotta come from somewhere.
Wow, thanks Mal, this could be just what I was imagining!
It’s not the supports, it’s the mechanisms. Those can only be only be built with stone. There’s something slightly more elegant about aquifer solutions that can be done with only the the materials available above ground. As long as we’re not counting metal in the picks and such you bring with you.
I read through the entire graphic “after action report,” and I’m once again struck by how many of the difficult parts of the game are self-inflicted. Why breach the caverns at all? It’s cool having to deal with troglodytes and forgotten beasts, but there’s really nothing in the caverns you need. Particularly on a map with an aquifer, since you have unlimited water available if you want it. I’ve never even breached Hell myself - I have no idea how you get to the demons, beyond the idea that they’re below the magma sea or something.
Really, the only real reason to fight the non-surface threats is if you set that as a goal for yourself.
Teiman
2717
Maybe is somewhat like building a house of cards. Building a house of cards is fun because it can collapse even wen you are not touching it. Really awesome people can built the eiffel tower, but most people is happy enough with simple 4 levels things.
Anyway curiosity is enough, if there are demons below the lava, this sets a goal, get there and look how evil look.
Dwarf Fortress can certainly be rough when you’re first learning it. Death from starvation and tantrum spirals are common when you don’t really know the rules of the game. But once you get the hang of that, it’s pretty easy to build an Eiffel Tower… provided you don’t deliberately blow on it. Which is what mucking with the caverns is, more or less. Mainly because of the Forgotten Beasts, the more mundane creatures down there aren’t too tough to handle.
Hell is taking a baseball bat to your house of cards. The demons are legendary for being impossible to kill short of the lava + water entombing trick.
nixon66
2719
An earlier illustrated story by the guy who did the above. I hadn’t seen it before, but I loved it just like the one above:
http://www.nzfortress.co.nz/forum/showthread.php?t=20768
Why can’t our after action reports look like that? :-)