Arbit
3201
I accidentally flooded my fort with magma once. I built a moat about 4 or 5 z levels deep with a staircase for the moatdigger to get himself out. I used to make staircases using up/down tiles and never bothered with the up or down specific tiles. Well, this particular staircase just happened to terminate one z level above and directly over my main entrance hallway. Using up/down removes floor tiles… so… 99% of my fortress population was sealed in behind a flaming wall of rapidly spreading lava death.
I use those down and up specific tiles a lot more, now.
Hrnac
3202
My bad. I didn’t realize this. :(
-Hrnac
Don’t stress, Hrnac, I was just poking a little fun. :)
a horse died in my dining hall. any suggestions on how to get the corpse removed? i have designated a stockpile for corpses. orders are “dwarves collect corpses” but noone seems to be trying to move the horse corpse. i have also marked it D for dump. is weight an issue? it weights 500lbs
That’s wasted food, butcher it!
well its marked “rotting” and spewing a purple cloud. i don’t think it can be used for food at this point, can it?
Horse bodies are considered “refuse.” If there’s an empty space, it should get moved. The main reason corpses don’t get moved is if the area is considered “outside” because there’s no dirt / rock between it and the sky. Dwarf-built roofing doesn’t count. You can allow Dwarfs to gather junk from outside areas (it’s a preference), but that can get time consuming as they collect all sorts of stuff just lying around topside.
Well if its spewing miasma then that’s one of the reasons your dwarves arent dumping it hah.
apparently my problem was that the stockpile was set to corpses and not refuse. thanks for the tip.
So this is odd - someone to the trouble of remixing my tutorial. They’re using the same file/setup, and broadly the same directions, but written differently. Odd! https://dftutorial.wordpress.com/
Jajusha
3212
I say we take off, and nuke the room from orbit. It’s the only way to be sure.
Strangely there are not even any ads. Given there’s no credit for your work I guess the writer just wants to be famous. At least he updated it while copying for the latest version. You should copy it back.
EDIT: You’re linked to from the About page, but just in a generic “helped me learn the game” way.
Hey this is the writer. No harm meant I just wanted to write a tutorial :). I can certainly give you more credit if you want.
Hey man, it’s cool - I know you’ve used the same build (which is actually a handy way to start) and written different content - it’s not the same words by any means - so I’m cool with it - carry on - the more the merrier!
Alright cool. I really loved your build by the way, it made writing it pretty fun.
Thanks! Got lucky with some of the location stuff - the magma pool etc. I had some help from people here though, IIRC.
Yeah, well I’m open to suggestions :)
jeffd
3220
Alrighty! I’ve got a fortress further than I’ve ever had it before. We’re in year six or seven, production is humming along. I finally figured out how to get a reasonable coal-based metal shop going (chop down EVERY tree, three furnaces making coal to feed two smelters and one blacksmith… ugh). I’ve got a nascent military - three squads. One of four marksdwarves, the other two are melee types.
I have no confidence in defending my fort. I have a drawbridge covering the entrance that’s basically a cheap “I win” for any siege, but I’d really like to be able to actually fight them off. I’ve worked through magmawiki but I still have very little confidence - can anyone give me practical advice on controlling my military? My particular questions:
- how do alerts and burrows interact? From what I gather the general idea is I can flag an alert to get a squad to go to a particular burrow, while popping the civilian alert to make them run to another burrow?
- What’s the best way to actually defend? Depend on burrows? Give squads move orders? Or…?
Thus far I’ve only faced one goblin ambush a couple of years ago, my cage traps took care of them. The goblins were disarmed and used for a hilarious live fire exercise. I assume that as my fortress grows in value I’ll face more outside pressure?
Architecture wise, I built my guys a great hall that is 4 zlevels tall, with two separate balconies (off of which are located the living quarters). Natural stone pillars support the whole edifice, reaching from top to bottom.