Not only vampire immigrants. Vampire immigrants who feast on your dwarves when you aren’t looking. And crimes that require a witness to be reported!
Spirits can attack your dwarves. You can either bury the remains or build a tombstone if they’re inaccessible. They can be helpful during a siege, because goblins can’t kill them.
We need a let’s-play where the core defense is centered around the undead!
Razgon
3283
I love the idea and the insane amount of features this game has, and I know this has been said a thousand times before, but I wish it would be more accessible. I’ve tried Callista’s awesome intro to the game, but I simply can’t wrap my head around it.
Its always very entertaining though, to read about the stuff that is being implemented - hidden vampire dwarfs? Awesome!
Like the rest of the game. So awesome, I want to love it. So insane, I can’t get past the interface and the level of detail…
DeepT
3286
Can you have an undead dwarf fortress? It would be a shame to ‘lose’ because all your dwarves are vampires or ghosts.
That was covered in the second to latest DF Talk, where Toady explained that while he hadn’t covered this case yet, he was indeed planning to, so if your entire fortress turns into were-snailmen on a full moon the game doesn’t end. Try to keep up!

Then I did the blood conversion testing, which involved a lot of lapping up vampire blood off of various arena surfaces. It can only track the vampiric status of historical figure blood, but you can get historical figures in the arena if you control them as an adventurer first, so I’d create a vampire, control it, go back and create a new and powerful human, control it, kill the vampire, and then lick all the blood. And hopefully become a vampire myself, which eventually worked. The historical figure blood tracking issue isn’t a problem during regular play, because all vampires are historical figures as things currently stand.
Does this mean that if I fill my water source with vampire blood my dwarves will start becoming vampires? I sure hope so.
jeffd
3291
Play the tutorial, especially the earlier parts, over and over again. I probably played those tutorials six or seven times before I had enough of a grasp of the mechanics.
Part of this is because at first you are just getting down the interface. Then on your next play through now that you’re not learning the interface you’ll be able to learn some of the basic mechanics. And so on, and so forth. Eventually you’ll get to the point where you are going to magmawiki to learn new things. Then you start your own fortress for the first time and omg your hooked.
I can’t believe the military interface will remain as it is right now… really, if it doesn’t get tweaked I might never play DF ever again… :(
When has Toady ever acknowledged that there’s anything wrong with his interface design? The most he’s done that I can recall was add half-assed mouse support in limited areas.
Eh, I’m not saying he should publicly acknowledge it… just change it. ;)
I recall it (the whole military setting/interface/training) actually being better before this new version… and I dunno, maybe i’m just getting old and not trying hard enough but I just find it so atrociously dumb and hard to navigate and figure out who/what is happening that I can’t even be bothered to reinstall DF.
Plus, anyone reading the wiki, on almost every single article, there is a bug warning (“this feature has specific bugs”), that’s just disheartening for someone wanting to go back to playing the game.
jeffd
3295
The military interface is a pain, but the alert system it’s built around is pretty powerful. It’s worth slogging through.
jeffd
3296
One thing I would like: some higher level management options for crafting. I want to outfit my military, but it is a pain in the ass to keep track of how many greaves, chestpieces, gauntlets, boots, etc I’ve forged vs. how many soldiers I have. I wish there was a way to define a standard set of equipment and say “build 20 sets” or something.
Wolff
3297
Not sure if you can build complete sets but you can just add 20 shields 20helmets etc from the work order menu. If the items can’t complete because of inadequate supplies they will stay in the queue till complete
jeffd
3298
Yeah except the queue for each forge is only 10 items long. :( Or is there somewhere else I can queue this stuff up at?
Wolff
3299
J
M
Should bring you to crafting manager and then Q I think to add a new craft task. Honestly the first thing I do on any fort is get a work order supervisor noble set up with a desk
com/index.php/DF2010:Manager
Go to the wiki and check that out on iPhone so my cut paste skills suck
jeffd
3300
HOT DAMN
edit: DOUBLE HOT DAMN that is awesome. Thanks!