I made this:
Inspired by this:
http://www.bay12forums.com/smf/index.php?topic=97801.msg
I am hoping I’ll see a lot of great submissions. Who knows.
Gendal
3362
Those are great. I am reading through all of http://gemclod.goondorfs.net/ right now and it’s hilarious, if rather long.
Oh my god, I just embarked in a terrifying fortress and the trees are [I]alive[I] or at least the ground is covered in dense wormy tendrils and eyeballs that stare at me.
I’m going to dig down beneath this nightmare landscape.
Edit: It’s raining goblin blood, somehow the forest seems a little bit friendlier now.
Edit 2: Thank god I sealed my dwarves down below. I however neglected to assign the dogs so they’re all being massacred and raised to slaughter each other.
What? Every damn time I decide to finally try this game I read something like that and I start believing this game makes people insane, or at least is made by someone who is.
The pleasure of evil areas and undead. Wait until you read about husks. Oh god, the husks!
Meanwhile, I am sworn to learning how to generate my own worlds using the advanced mechanics so that I can make one just so.
The new evil stuff sounds completely nuts and insane. How would it even be possible to run a fortress where everything keeps coming back from the dead? Eventually you’d be doing nothing but killing undead and returning their bits back to the tomb before it all starts all over again.
Talorc
3367
Wouldn’t you just lock them into a really secure tomb? Or chuck the bits into a pit? Which you could then throw prisoners into! (or periodically flood with water and/or lava).
Calistas
3368
If you can get to the bits - yes - you can tomb them. But if is raining a goo that makes your dwarfs bleed through their skin until dead… let’s just say it is a challenge!
Have we mentioned how Necromancers can turn up as immigrants or trade caravan guards and cause all kinds of mayhem?
nomaar
3369
I’ve got the newbiest of noob questions if anyone can help me figure it out: Is there any way to play this game so the map fills my 1920x1080 screen? I’ve only managed to get it where it fills the upper left quarter, with the rest of the screen just black.
Gendal
3370
Assuming you are using the SDL version I linked above use the mouse scroll wheel to zoom in
Cool, sounds like a reason to favor death traps over cage traps.
Think im going to play it again, havent tried it in like 2-3 years.
Is the pathfinding any better? or it will still lag a lot in a big fortress?
Wolff
3373
“It is snowing elf frozen blood”
Click the full screen button on the window? All but world creation is full screen (and nice fonts now, thank god).
It still isn’t multi-threaded, but I’m actually surprised at how well it seems to run. I usually cap my FPS at 45 in the .ini file so things don’t move too quickly, but even on a decent sized fort with 130 or so dwarves I’m still pulling the full 45 FPS on a 4-5 year old PC. Seems like a lot of optimization has been done, also I believe some members of the community did a rewrite of the “graphics engine” so it draws everything a lot faster and more efficiently a while back.
Calistas
3377
The lazy newb pack has a large address aware patcher that might be useful.
Morberis
3378
I thought games had to be specifically programmed to take advantage of that. Something tells me Toady hasn’t done that.
I’m-a pick this back up, sounds like it’ll be much harder now.
Gendal
3380
Windows 32bit artificially limits a process to 2GB of addressable space. If an app hits the 2GB limit, even if your machine has more free memory, it will get an out of memory error.
Windows 64 lets a process address up to 4GB for a 32Bit process, but only if the app is marked as supporting this. This is not a compile time feature, and can be added afterwards.
Actually I am not to sure about the 64 vs 32 OS, the LBA might work on Win32 as well but I don’t know. LBA is mostly of use for those on 64 bit machines with 4GB or more memory.
Edit: Ah, on a 32bit OS LBA limits itself to 3GB instead of 4GB.