Yes. If you could do that. Fingers crossed!

See this is why I never post on these forums - all you guys are waaaaaaay smarter than me.

Toady has confirmed that mine carts can fly across a gap and land back on a track if the tracks line up. Hehe.

Was there really ever any doubt it would be so?

Yes? Most people would expect the cart to become airborne and continue to fly at ever increasing velocity until it killed the sun.

LOL!

cartsplosion!

Throws away copy of Rollercoaster Tycoon

The book sounds fantastic, Calistas. Ever since the game progressed beyond your AAR guide, I’ve been hesitant to try to get into it again and have to learn some of the new and changed systems on my own. I hope it’s successful enough for you that you can afford the time of updating it regularly.

Thanks! Buy a million copies and I will update it weekly! ;)

New tileset that I don’t think has been mentioned before really changes the feel for me at least:

http://www.bay12forums.com/smf/index.php?topic=104261.0

I think I like it, but the default background bluegrey color almost makes it too washed out. However, that’s from looking at the screenshots alone and not actually trying it out (tilesets seem to look way different to me when actually in use). Vherid has some great colorschemes in his ascii+ tileset, so the combo of to two I’m sure can come to a happy medium.

I’m looking forward to buying 1 copy first. What is O’Reilly’s ETA?

A sneak peek of one of the illustrations in my book and some comments on how it will be published. The story was told to us by one of the players via a thread on the Dwarf Fortress forums and illustrated by Tim Denee.

single tear

I can’t wait to preorder so I don’t have to check everyday anymore.

Feedback on reddit and the DF group on Facebook has been great. Feeling excited to see how it will do at launch!

New release!

Here is a hauling release.

New stuff
Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h’auling to set up routes)
Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
Pressure plates can be triggered by carts
Rollers can be used to push cart along when powered
Minecarts limited to one per tile in general, various collisions can occur
Wheelbarrows can be linked to stockpiles in order to move heavy objects (it’ll auto-request one for stone stockpiles)
Falling objects can collide with critters
Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens

Other bug fixes/tweaks
Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
Hauling jobs will often be combined, using one container
Heavy items harder to haul
Densities/colors updated, based on Uristocrat’s data collection thread
Can filter creature names in arena
Mine drop rates tweaked, no longer skill-based
Puzzleboxes/drum makeable
Stopped blinking on bridges
Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
All flying units use new minecart parabolic flight paths
Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
Can create/assign to squads from v-p
Squads can be given nicknames from v-p or the military screen
Fixed broken clay stockpile option

Sweet! I’ve been looking forward to trying out the minecarts… however I doubt I’ll pick up DF again until I’ve burnt myself out on Diablo. :P

Minecart parabolic flight paths? Wow, I haven’t played in a while.

My book, “Getting Started with Dwarf Fortress”, is out!