Ah Trademet a flat embark site with a large spire offset by world generation. A perfect location to experiment with honey chickens and and magma. Work begins by digging out a trade depot and various other dwarven necessities. Food and stone flute production is in high swing when the first nip of winter arrives.
Urist McBossyPants notices the small river has frozen in the south east section of the map. Vaguely recalling blueprints from a dusty tome he orders the channeling and walling off of the river source. Two legendary miners are last seen attempting to mine the front of a rushing river, spring has arrived.
Having to put large scale aquatic manipulation on hold a dry moat is dug around the entire embark site ready to be filled next spring. Meanwhile hearing off the honey and chicken paradise that Trademet has become immigrants arrive in droves. It is not uncommon to see twenty or more dwarves arrive a season.
Inspired by the wondrous land of chicken and honey a legendary mitten and a legendary piccolo are crafted.
Dwarven and human caravans return from Trademet loaded with beautiful stone carvings and tales of a dwarven paradise free from strife. Not to be outdone by the chickens the population begins to boom. Trademet celebrates the birth of 22 children in one year.
The demands of so many mouths to feed has the populace busier then the bees in their hive. A massive bedroom complex is carved out as the defenses for Trademet are put into place. When next winter arrives the stream is connected to the moat.
More dwarven babies.
20 dwarves have begun to master the martial skills of blade, axe, spear & bow.
When entering Trademet friendly travelers can walk along the paved obsidian road admiring the many salmon in the moat, walk through its obsidian block gate and over its beautiful marble bridge. Less hospitable guess are invited to tour the tunnel of questions before beholding the shining beacon of dwarven civilization. Here guests may ponder “will this rock crush me?” , “how many spears can strike me at once?” and “Only the Penitent Man will pass…penitent, penitent man, is humble, kneels before…”
Enemies are quickly dispatched in the tunnel leaving the 20 soldiers untested. Safe behind their moat the dwarves continue to produce masterpieces of rock and dwarven babies.
More legendary clothing is produced including a sock and a cloak.
In late summer the first goblin siege arrives. The military stations itself at the exit to the tunnel of questions. The enemy waits, more dwarven babies, the enemy waits. After a few months dwarven life has returned to normal except that dwarves are forbidden from wandering near the north west section of the map.
Winter
Moat freezes
Troll bashes down something
Trolls and goblins kill 298 chickens, hens and chicks
A goblin sword lord is stung by a bee
20 military dwarves melt before goblin arrows before a single one reaches melee range.
43 cats killed
28 dogs killed
68 dwarven children murdered
The goblins unexpectedly depart leaving a soapmaker, a miner and a wood burner.
The soapmaker goes insane mortally wounding the other two remaining dwarves and eventually dying of thirst.
Upon reclamation 3 of the 7 dwarves are scared to death by the rampaging ghosts of dwarven children.
The other 4 continue to struggle to create enough coffins to appease the raging spirits of Trademet.
Dwarf fortress