Making the game open source or bringing in additional developers is also highly unrealistic.
Toady freely admitted on several occasions being not an exceptionally good programmer, and that it takes him an eternity to rewrite game systems and then bring in huge amounts of bugs it takes another eternity to slowly plug away at fixing is a testament on itself.
So what is to expect of the source code is layers and layers of hard to read and maintain spaghetti code other developers would throw a tantrum over.
I already wrote earlier that I had most fun with DF when it still was a 2D affair where you dug deeper and deeper into the mountainside and that was what measured progress, with the underground river and the chasm and so on.
I’ve long since given up actively following development in a remotely regular fashion, I just check out the status page maybe twice a year to see whether there was a new version.
While all the “big” systems that are being worked on (or planned in the “long term”) are sometimes exciting, what I’d REALLY like to see was at least a minor overhaul of the interface and “automation”.
The former doesn’t have to be mouse control or anything, just a pass over all the things you as the player ought to control with various tweaks to make this easier (or even realistically possible in the first place).
And with the latter I’m referring to the resulting gameplay implications, like with the military system. Generally speaking, some systems should be able to be set to “automatic” and basically handle themselves - I’m looking at you dwarven military.
Probably never going to happen, though.
In any event, I still have kind of a morbid curiosity which (considering direct implications on actual gameplay) almost completely pointless system will be Toadies next multi-year project.
Edit: HRose, also there’s no point ranting about such bugs. It’s totally normal for Toady to break things in major updates, and it’s normal for him to “forget” about implications some of his changes will have. And you’re being a bit unfair pointing to those as the only things being part of peoples narratives about the game -they’re, for the most part, the hilarious stories that crop up whenever a new release comes out, but NOT what makes up “serious” AARs.