It’s moddable and even has Steam Workshop support.

Re interface: there’ll be built-in options to revert to the old keybindings/UI, and as I understand it already has a built-in keybinding options.

But Kruggsmash at least is really liking the new interface. He’s played DF for a decade so if he can easily adjust to the new system after just a few hours I suspect most will, also.

So far, Steam version is a winner: well received by the community, top seller on Steam, 20,000+ simultaneous players. Main complaints are it doesn’t yet have Adventure mode or Legend viewer. Those will come eventually.

Raise your pick, hold your prick, and strike the earth.

I still have never played this, but I DID win that copy from Era for my art submission (and being one of the last Dwarves standing in the stream), so I’ll watch some tutorial vidoes at work today and give it a shot tonight.

Exciting to see a game I have loved so much get a release that might get people who were afraid to wade in to try it out.

For a while there were a lot of people who just could not deal with the ASCII version of the game (though it was and still is easily moddable). But, it does take some time to get used to.

I am loving the new UI, and the fact that we have steam workshop support. That will help immensely with mods, and I do hope people who have hesitated to jump in use this opportunity to do so.

What’s the difference between that and what we have now? Also, what is Legend Viewer?

Just a reminder that if you buy Dwarf Fortress Steam Edition at itch.io, then the developers get $30 instead of $20. (I guess this does mean you sacrifice Steam Workshop.)

Remember that DF is a world simulation: DF generates a world, creates landscape, cultures, civilizations, cities, etc. It keeps track of every character, significant monster, and legendary artifact. It tracts when they’re born, where they live, their children, whom they kill or who kills them, if they create artifacts, become rulers or get ousted from power, migrate to another city/fort, etc.

It also simulates the civilizations: civs found new cities and forts, go to war against each other, sometimes destroy each other, sometimes trade peacefully.

In fortress mode you join a dwarf civ, then pick a location where your new fort is made. If you are attacked by a Forgotten Beast, it’s not randomly created for that attack. It was born when the world was founded, and has survived hundreds or thousands of simulated years before coming to your fortress.

In Adventure mode, you play in the simulated world like a normal rogue-like. You create one character and head out to adventure in the simulated world. Hypothetically, you can travel to every civilization in the world. Explore ruins of fallen civilizations. Etc, etc, etc.

Legend viewer isn’t a game mode per se: it lets you look at current state of the world, review life history of every character who ever lived, read about legendary Forgotten Beasts, where the beasts went, who they killed, or who killed the beast, see when cities were founded and destroyed, read the names and histories of those who were killed when the city fell or what city they fled to, etc, etc, etc.

I really liked Adventure and Legend Viewer and look forward to them returning. Both modes let you explore DF’s insane level of detail in different ways than running a colony.

Legend viewer is available in the steam version! At least it tells me it is. Can’t wait to strike the earth tonight!

Yeah, I heard or read somewhere that it wasn’t but actually Legend Viewer is in, only Adventure mode is missing.

Achievement unlocked! Everybody is dead!

So Adventure mode gives you more flexibility in the start? More like starting out from scratch? Or am I not quite understanding that yet?

Did they say if Adventure Mode was coming for sure?

From the sound of it, different game type. Single character, exploring the world RPG style. No fortress fully of stubby-legged freaks.

It’s coming.

Adventure Mode is more like a traditional rogue experience.

So the game started me in the middle of a forest, not next to a mountain. Should I keep going with the game or is it severely borked for this reason?

Make a forest fort! Lots of lumber; don’t mind the elves.

Yeah, you can make a surface fortress if you want. But the normal thing is to dig down far enough and you’ll eventually hit rock and metals and caves and… other things.

Hopefully, not an aquifer.

Adventure mode is completely different than the traditional fortress mode. It is much more like an RPG, and less like an RTS. There is no base building in Adventure mode, you can make camps and stuff but it is completely limited.

If you want to build a dwarf fortress, you play fortress mode.

Adventure mode and Fortress mode are different enough I think of them as being completely different games. They just take place in the same game world.

Great, I eventually hit rock once I dug far enough, so I suppose it isn’t so different than starting at a mountain if you don’t want it to be.

The game is great so far! Many years ago I played the ASCII version for a day, but having an interface and graphics is so much better. The graphics look good too.

Some questions for those in the know!

  1. How do I queue up, say, 10 beds? All I have figured out is making 1 bed, or telling them to make unlimited beds and then trying to stop him when he reaches the amount that I want.

  2. I have a farm plot, how can I expand the farm plot without making a new one?

  3. By putting stockpiles and workshops on open land, am I exposing it to damage from the elements or is it just a risk relating to invaders?

Thanks!