Okay I’m buying this right now.
The pet door thing is terrible news because one of the features of all of my forts was a Quantum Cat room.
I would dig out a 1x1 room, door it, then airlock it with a second door. Then channel in from the top and designate it as a pit. Then every time a new kitten arrived I’d drop it into the room from above.
Eventually the room would have a potentially infinite number of cats inside.
I would ring that room with a corridor maze of pressure plates connected to various flood gates and traps and then when threatened I could open the doors and trigger my cat-based defences.
Now I’m just going to have to eat the cats.
QT3 is like You Tube…there’s always something to surprise when you think you’ve seen it all.
Kelan
4166
I can’t seem to find how to zone a hospital in the new Steam version. I thought it was a zone in the old version, but don’t see it anywhere.
Zone it as a meeting area then use the meeting area sub menu to select Hospital.
Kelan
4168
Oh! That is where all those went! Thank you!
DrCrypt
4169
Any one playing this on a Steam Deck? How is it working? Have you found a control config you like?
Kolbex
4170
I’ve played on the deck for a couple of hours. I downloaded a community layout whose name I can’t remember that has some fancy shit like radial menus that I didn’t even know you could do, but honestly I don’t really use it. I use the A button to pause and restart time, the top and bottom back paddles on the right to change elevation, and the bumpers to zoom in and out. Everything else I pretty much do with the trackpad mouse and left and right triggers as mouse clicks. Works pretty well, although a regular old mouse and keyboard are of course more comfortable.
Tim_N
4171
This is great. Would you by chance have a video showing how it works?
I don’t think I ever thought to video anything in DF.
The room itself is just that - a 1x1 room with two airlocked doors so that if someone does have to go in they don’t accidentally let cats out. You channel into the room from the floor above and designate it as a pit and throw cats in from above.
Originally from there I just built a square corridor around the room and filled it with pressure plates connected to traps, but then it turned out the traps wouldn’t reset because there were always cats on the plates.
So then I went to a maze layout in an attempt to space out how frequently cats would hit the plates but that still caused problems - the signals would come so frequently that the traps would sometimes jam in the on position.
So the final-final design had some of the cat plates attached to floodgates - the water released would flow over a pressure plate that was attached to the trap because that was more consistent and reliable.
Sounds like I can’t recreate it now unless I give up the Steam version.
Linking two tutorial playlists to help anyone floundering.
1.) Twitcher and YouTuber BlindIRL has a tutorial playlist w/ most vids no more than 8ish minutes. Sometimes he rushes a bit and definitely doesn’t hit all the permutations but it covers enough to get a person going. Multiple comments saying they’d have given up DF without it.
2.) DasTactic, who made a very popular tutorial series for DF Classic, has a good series for Premium. Longer vids than BlindIRL but more in depth explanations and longer demonstrations:
Kelan
4174
I am finally getting used to the new interface. I am up to late Autumn in year 2 (101) and have 67 mostly happy dwarfs. I just joined a larger settlement and appointed my first baron and my total Created Wealth is about 110k. I know this is about when things start to go off the rails! I normally don’t get a lot further than this, but hoping to push on and try things I never have before.
One thing that is absolutely driving me crazy is a mistake I keep making with the squad window open. I will select a squad and do whatever needs doing, but I keep hitting that damn large X at the bottom thinking it will close the window and every time it immediately disbands the squad! Ugh! If I saved recently, I would just reload the save as finding the dudes I had in each squad can be painful. I had them written down somewhere once, but lost it. I wish they would change that X to a Disband button or something.
Otherwise, I am adjusting and learning to mostly love the new interface. Some things that I thought would drive me crazy at first I am learning to like more and more as I get familiar with it.
deanco
4175
the Interface Tweaks mod changes that X into a trashcan. i think you’re not the only one to run into that.
Kelan
4176
Thanks for that! I will have to check that out.
Also, a Giantess Aleni Milafe has come to visit! I better figure burrows out fast and get my drawbridge up and pray. I don’t have any fancy archer fortifications yet.
Romalar
4177
I just had a giantess show up. I figured my main military squad was pretty well trained and equipped and was good at killing thieves, adventurers, and goblin attacks, so I sent them out into the valley where she was starting to slaughter my various penned animals.
By the time they arrived, the animals were swarming her so badly that she was having trouble attacking very much. I think I had pages of geese and ducks wrestling the giantess in the combat logs. The militia commander finished her off before most of the squad could even arrive and she never hit any of my dwarves.
Classic Mode is a go for the Steam version!
With the success of the Steam launch, we are now able to bring on some more help for future updates and events.
Firstly, Putnam is a very prominent, long-time member of the Dwarf Fortress community and will be helping Toady with programming. This is a historic moment, as never before have non-Adams eyes seen the Dwarf Fortress code. Welcome, Putnam! We wish you luck and courage.
You may also be familiar with SalfordSal, a content creator who joined us for an episode of Let’s Learn Dwarf Fortress. She will be joining the community team to help with Discord and will be hosting streams on the Kitfox Twitch channel!
We are so excited to be able to grow the team and can’t wait to show you what we have planned! As always, please be kind and considerate to all of the humans associated with Dwarf Fortress, whether you see them on stream, Discord, Twitter, or elsewhere. Well, ideally we’d all be kind to all humans everywhere, but here’s a good place to get in some practice.
Thank goodness they’re finally getting some help. Great to hear.
Classic mode. Finally I can understand the screenshots posted.
They’ve released free ASCII-only version on Bay12’s website. And now they plan simultaneous update releases between Premium and free Classic, which is a great thing.
There’s some oddities but now anyone can try latest build at no cost other than the headache of puzzling ASCII graphics.
From Bay 12 Games: Dwarf Fortress
12/22/2022 Here’s the first Classic release! There’s a lot left to do, but this version is playable and will give you an idea of where things are at. Zooming the interface with the mouse wheel is currently disabled because some of the menus don’t react well to being small in width. We’ll need to work through those - you can still use the settings to scale it up if you like. A few other indicators need to come back, and some tiles are working a little oddly (brooks for example). Also, because of how the graphical release is set up, we’re currently stuck with one font size, which will impact some tile sets of course. We’re going to get through all of this (and more keyboard support as well of course). But I wanted everybody to see what progress has been made and get a chance to try it out. We should have simultaneous releases from now on, between Steam, itch, and here.
Daagar
4182
I didn’t realize classic mode would still have an updated (compared to original) UI. That’s pretty slick.