Arbit
1581
It guess it depends on how it’s implemented. If you get some sort of warning and you can act to head it off, it could be cool. If you don’t get a warning and you’ve got goblin tunnelers randomly zig zagging in 3 dimensions all over the map, it’s going to necessitate a super moat filled with lava/water all the way down to the bottom Z-level. Which SOUNDS cool, but digging out a moat like that every single game is going to get really annoying.
What I would like to see is goblin siege towers, battering rams, and bridges.
Also, I am against dwarf shitting. I want to make a joke about a lava lavatory but really the less time spent talking about dwarf shit the better.
Squee
1582
Oh man, and think about it in regard to traps. Direct all of your sewage into a shit-reservoir above the trade depot, and then when the elves show up you pull the lever to close the doors and then pull the lever to open the floodgates. God DAMN I want this.
Hahaha, poor elves, always getting picked on. But it’s so much fun ;)
Therlun
1584
Someone put together a list of all the dev blog items on features in the upcoming release:
There’s some really cool stuff in there :)
After reading that list, I can only hope to one day work on a game with the level of madness involved that Dwarf Fortress has.
This has been my most anticipated game for, well almost a year now =P. Can’t wait!
Gendal
1589
“Eyelids clean the eyes so you don’t have to soap them off, but if an eyelid is torn off, I think they might soap the eyes”
nixon66
1590
Maybe Tarn wants to give us all a Christmas present this year…
my favourite is “Guts are under pressure and can pop out of a wound”
With the ability to boil off layers I may need to start experimenting with heat, and hot water. Possibly also flaming fat. Cat fat or dwarf fat? I haven’t decided, but I’ll be sure to flay them to get at it =P
Man, I’m really starting to get the itch to play some DF again. Problem is, I don’t wanna start a new fort with the old version if the new one is coming out soon. But I’m not sure it’s actually coming out anytime soon. Argh! :[
Calistas
1594
Finally read the upcoming changes log and wow, there are some really nice adjustments there!
And Eric - why not wait for the next version and we can all start a Qt3 fortress again based around some silly rules and restrictions? :D
Meh. I like reading about other people doing the multiplayer style forts, but I’m too megalomaniacal to let anyone else control any of my forts :P
Calistas
1596
On the other hand, WTF?
The trimming of hair/nails is also possible for civilized creatures, and they will grow long and unkempt without such activities
Creatures inherit appearances from their parents. This include dominant/recessive genes
- As one example, you can use this system to breed your dogs to a certain color/size
- It is now possible to “flay” a creature. Have fun
Mind you, dog breeding sounds like something folks could obsess about.
Also, healthcare, cool!.. although… “Unskilled or apprentice doctors can make mistakes when treating a patient or doing surgery”
Oooh, and “Underground animal people can use crude weapons and mounts now” (this is part of the “there are tons of caverns and underground features” update). Neat! Toad people riding fish? Or fish people riding toads? I don’t care!
I have been saying the same thing for over a year.
RSofaer
1599
If evil invasions start coming on skeletal carp mounts…
It’s about time a game called DWARF Fortress had beard growth!
I’ve been playing around with the Dig Deeper mod (http://www.bay12games.com/forum/index.php?topic=35736.0 )
So far, I’ve learned to quickly wall off myself or die to hordes of incoming Orcs.