Neat! If/when we do another game posting shots from SS should be required. This means another largely-above ground fortress, I fear (or hollowed out and tamed volcano (ooh!)) as you want the space to depict the things on display.
Wolff
1622

Not such a big fan of SS, its neat for a fort you’ve been working on but hard to see what’s going on if you are browsing the thread. This is Visual Fortress which renders outdoor environments incredibly well.
Behold the “safe” swimming and drinking pond, complete with twin cascading waterfalls.
Tyjenks
1623
Did someone say that he was getting away from the multiple levels or did I mishear? I had trouble enough originally, but the multi-levels is almost more than my marble-sized brain can take.
Since I still have the old version downloaded somewhere, I guess I can just go back to it.
rezaf
1624
Isn’t Stonesense’s main “selling” point that you can run it along with DF and it’ll visualize your fortress in real-time?
I was cleaning out some old HDs over my holiday break from work and I stumbled across the original Rollercoaster Tycoon in an old game dir.
I launched it briefly for nostalgia’s sake.
THAT would be the interface for DF.
RCT was multilevel, though it lacked the ability to make a floor “ground” and switch everything above to invisible, something DF would definately need, but other than that, it fits perfectly.
Especially the windows you could leave open to monitor some ride or guest or employee … think leaving the Foundry window open because you’re kinda short on resources, a noble window and the window of some artifact-creating dwarf…
And, don’t forget, RCT was also essentially a one-man-show kind of game, so it IS doable.
Btw, merry christmas and all that.
rezaf
Hanacker
1626
I haven’t read the full list of changes, but it sounds like the game may be headed towards an increase in micromanagement and a level of complication that would give it a learning curve so steep as to be almost unplayable by all but the most dedicated players. If that is actually the case it would be wrong. If everything does manage to fit together fairly elegantly, awesome.
Quaro
1627
While he is adding complications, he is also making dwarves more autonomous and generally able to get by with less fiddling. Note for example the improvements to things like dwarves managing their own practice sessions and ammo quantities.
@Tyjenks: I believe he’s adding many more z-levels. It’s going to at least 100 underground (so says the change log linked above.)
The Burrow system also looks like it will streamline a lot of micromanagement. A Burrow is a designated working, living or fighting space. From my limited understanding: all dwarves assigned to Burrow “ABC” will only work in ABC workshops, sleep in ABC bedrooms, eat in ABC dining rooms, take from ABC stockpiles, etc. You can accomplish something like this right now in-game, but it’s a micro nightmare. I don’t know how nuanced burrow settings will be (can you share stockpiles between some burrows and not others? can you restrict dwarves from leaving the burrow? can you restrict dwarves from entering the burrow? etc etc) but I’ve been crying for a system like this. If it works how I think it will, this will make traffic and supply management much less of a headache.
I agree that the interface is a glaring problem. He has mapped z-level shifting to the mousewheel, however, so there have been some babysteps.
bloo
1629
It’s not there already? I’m trying to give this game a second go, but it doesn’t like my eyes or my brain and keeps stabbing them.
Oh man, hundreds of underground z-levels? Badass. I wanna be able to dig down to the mantle and get magma on any map ;)
Haha it would be just amazing if the game followed the actual model of the earth going from continental crust to oceanic crust, moho, mantle, outer core, and inner core.
Calistas
1632
It sounds like you’ll dig through and find stuff like vast caverns and underground lakes, rivers and animal societies who ride their animal mounts to destroy the invaders!
I think it’s about time we seriously consider what we do for our next Lets Play!
Now that I think about it, there could be lots of cool stuff hidden underground. Like Calistas said, finding entire civilizations or cool natural features or crazy buried treasures or all kinds of stuff. Imagine unearthing some enormous dragon or something :O
Wolff
1634
I’ve gotten several of my Wow guildies playing DF now its great. I would love to hit a bloodline/succession game as soon as the new version hits with some fellow QT3ers. The talk on the forums seems to think it should be out by end of January (of 2022).
W
So what should we do then?
Have one person wander into the darkness underground exploring, never to come back once a year?
Move the fortress entirely into one of the more dangerous Z levels?
An open accessible pit straight down through everything getting everything to mingle?
Play a version with modded dwarves/creatures, ex. dwarves with lungs as their skin?
roBurky
1636
Instead of constructing buildings on the surface, we make our way into one of the huge underground caverns, collapse the entrance, and construct our buildings in there.
Wolff
1638
Might be fun to just fire up a game in a very evil area and let it ride from there. If the new changes do happen it appears it will be much harder to seal yourself safely away from without and within.
W
Evil AND frozen. Forced to live underground, the dwarfs build a glass fortress! Haha.
Wolff
1640
My latest fun
http://mkv25.net/dfma/map-7722-blackstone
And thank you Calistas, never would of delved this deep without your amazing tutorials, its what I refer everyone to.