Cubit
1841
Since the website is getting hammered, does anyone care to list the major additions included in this update?
I see on that list, there are no salmon runs. We have fish runs now! Twice yearly I recommend locking your doors as these WMD’s swim upstream.
Edit: Also the site seems to be rock solid again
Spam
1845
Apparently you can apply old graphics sets to the new game, anyone know how I might be able to take the old normal MayGreen (as opposed to the fancy png 40dx MayGreen) to the new DF?
Grab an old release that still includes bmps off his site (http://mayday.w.staszic.waw.pl/df.php d16 is working for me). Open up the zip file, copy everything in raw/graphics and the file data/art/mayday.bmp to the same locations in the new DF folder. Edit init.txt and change the graphics font to mayday.bmp, enable graphics mode, and set resolution and grid size. I use 1280x800 80x50 windowed.
I tried that, all I get is a black screen when I load it up (d16 is also what I used, being the only pre-png set he has posted). I’ll try again.
Edit: More precisely I can change every other setting but when I change the graphics font to be mayday.bmp (well maydayMIX.bmp) I get the black screen, but lets see if that holds true again.
Edit 2: Yeah it does, I can change it to mayday.bmp, maydayMIN.bmp etc and I still get black screened.
Would you mind uploading your copy of the init and graphics folders? Though I can’t imagine how the graphics folder would be any different seeing as its just a straight copy from the old DF
to the new DF
Could it be that I haven’t moved over the mayday font somehow?
What about the 40d18, would I have to set it like you described too? I assume this is the .png version Morberis is talking about.
Also, @Morberis, what is the big difference between the d16 tileset and d18 tileset, in practical terms?
I think d18 uses png’s, which the old normal DF does not support and since he hasn’t published the new version merged with dX the new version does not either.
Yeah ok you also need to take everything from the data/art folder otherwise you don’t have the MikeMayday fonts either, so it displays nothing. Thanks for the help!
Yeah but it should work with the new DF version (31.01) released today, right?
I guess i’ll try to set it up as Mayday has on the DIY section.
Spam
1850
It’s semi-working here, the dwarfs are a bit off and other little niggles, but no black screen. Maybe try maydayMAX?
No, because the new version hasn’t been merged with the dX releases yet but its a high priority
Spam
1852
I would suggest skipping all the steps other than the graphics… Quite a bit has changed in the internals, I assume, so econ stone and the rest of his changes to the raws aren’t likely to work AT ALL until they’re tweaked.
It’s funny but i’ve grown so used to it (the mayday tileset) that seeing the original DF feels strange… and much uglier. :D
Can’t believe I’m about to go to work on DF-Day. What has become of me?
Call your boss, tell him you’re locked inside a cabinet with ravenous carps outside…
Spam
1856
This is JMJ.
Work is gay. DWARF FORTRESS. (hang up the phone)
First day back to work after 1.5 weeks of vacation, and this is what happens?! Argh!
Wolff
1859
Hey hey does anyone know if dwarf therapist or any dwarf manager works with this one.
OOOOOOOOOOOOOOOO HAPPPPPPYYYYYY DAAAAAAYYYYY
@Spam:
Seems to work (that link) fine but it’s windowed, the usual intro pop-up for fullscreen/windowed doesn’t even show up.
I reckon you changed the init file, should be just a matter of editing, right?
Edit: I tried changing the init file to prompt but it crashes and runs in windowed… hmm…