Jesus christ. Who’s the crazy fucker taking the video?

It looks like he’s on top of a building. I figure he’s as high as he can get and doesn’t have anywhere else to go.

I really wish that was in 720p. Incredible. When the cars are piling up on one of the buildings, it reminds me of kids’ matchbox cars in a bath. It’s just a point of comparison for the scale of it and kind of mind boggling.

The other thing is it would be cool if this inspired an inside the disaster virtual experience. Unfortunately, I don’t think (or know if) the fluid dynamics could be approximated for a real time project, but I imagine it could be used as a set piece to convey an on the ground experience and escape. Some guy tried to do something similar for the 9/11 attacks and he received a lot of flak and quit the project, which was unfortunate.

I’d be really fucking worried, if I were him, at about the point where the green-roofed building started floating. Once you see a building uprooted you pretty much have to question whatever man-made structure you’re standing on.

At about 2:58 it sounds like he’s pointing at a person (hito) floating by but I couldn’t quite make out what he said right before that.

When you start to see some large white object floating into the bay, and then realize that it’s a gigantic gas or oil tank that’s been uprooted and carried away… man.

No. Fluid dynamics is really hard.

I should have been more clear. What I mean by a real time project, is something that would offer the player some reactivity in real time (trying to escape, getting to higher ground) on a relatively closed set as to approximate the experience… not literally model in real time a tsunami hitting a town. I’m aware fluid dynamics is very hard, and even trying to constrain the problem and employing whatever mathematical and visual tricks it may be improbable if not impossible.

That’s why I said “I don’t think” with “know if” in the parentheses. While it didn’t seem likely, I’m not a programmer, physicist, or mathematician at the forefront of creating effects and simulations for games (or their future). Often games will employ methods not considered by people creating more accurate models, because while they look for precision, implementations for games only need to evoke the experience… so they can use more simple representations or less dynamic ones.

Anyway, I hope I made it clear I didn’t think it was easy. And perhaps, that we haven’t seen anyone trying that in a game like environment means it is currently not possible (which again, was my inclination).

The link I posted is down because the person who posted it closed their account, but you can easily find reposts by Googling 110311_TUNAMI.avi

Why not try sucking the heat out of the water used to cool the rods by laying shielded, closed loop coolant lines through the cooling pools, chambers?

http://www.youtube.com/watch?v=_b-2iByqHVI

This looks to be it from the descriptions.

Hrm.

A lovely little scientific study has just been published by UW Applied Physics Scientists Knecht, Miller, Robertson and Schubert on the radiation from Fukushima that is detectable here in Seattle.

For the tl;dr crowd, the data and analysis in this scientific paper support the suspicion that at least one of the reactors at Fukushima has lost primary containment, and has been leaking (at least at times) steam laden with specific radioactive isotopes only found as a byproduct of nuclear fission. Tonight, TEPCO is acknowledging a partial meltdown of Reactor 2 probably occurred. If so, this reactor could be the source of the isotopes being detected. Finally, the isotopes are barely detectable here, and at levels of no concern for human health.

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They announced the partial meltdown probability yesterday or earlier. Between that and the other data, it’s pretty clear that there has been significant contamination, though not necessarily yet on the level of something like Chernobyl. Partial meltdown covers a large range of things.

That’s a bit of an understatement. To be like Chernobyl, the reactor cores would have to be completely exposed and go up in flames.

This is a very serious nuclear accident, and will be a very expensive environmental cleanup for years to come-- but as a human health hazard, it is so dwarfed by the natural disaster surrounding it that it’s kind of ridiculous.

Has anyone seen reasonably guesstimates Three Mile Island, Fukushima and Chernobyl in terms of health impacts? Like if Three Mile Island is one extra cancer case and Chernobyl is 50,000 extra, where is Fukushima?

Ask again when people have a clear view of what’s actually happened.

As Clay pointed out earlier, you should probably be skeptical of any account of Chernobyl that claims to fully address its health impacts.

The only thing we can go on is the international accident rating standard, which puts Chernobyl at 7 (the highest) and Three Mile Island at 5. Currently the Fukushima problems are rated at 5 by Japan on an individual reactor basis (i.e. each is considered seperately a level 5 event) , though that seems very conservative based on the latest information. Level 5 is supposed to be for limited release of radioactive materials and only a few directly caused deaths, with no long-term exclusion zone. This is probably a Level 6 event at this point according to outside observers, with some suggesting it is approaching level 7, at least in terms of unit 2 and its probable containment failure.

Even then health effects are very hard to determine as it depends a lot on where the radioactive material goes and what the concentrations are. Local sea readings may seem scary at first, but if the source of the radioactive material is limited and or stopped, then the sea will effectively dilute the impact. That’s why no one is particularly worried about the various submarine nuclear reactors at the bottom of the oceans.

Remember this iconic picture of a boat on top of a building?

Here’s what that looks like from the ground.

Man, that’s just crazy. What do you even DO about that? Leave it there?

Eventually it could be a tourist attraction.