So imagine Minecraft, but with a complex ecological simulation and a 30 day countdown to the end of the world. Also lots of charts, graphs, economics and laws.
Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens.
Some friends and I have a dedicated server going and we’re only about 3 days in. Last night I was up until about 7am arguing with other citizens about whether we should have a capitalist or communist society in our settlement. I’m spending time poring over charts and graphs showing how our industrial waste is polluting the ground water, or how big of a radius the air pollution being put out by our new blast furnace reaches. Considering proposing a new law banning elk hunting because we’ve already reduced their global numbers by half in just the short time our village has existed. Nurturing the forest around my house back to life because we clear cut the entire things to build the initial settlement.
There are so many mechanics / interactions with other players that I’m having with this game that I’ve never even considered doing in a video game before. It’s really super awesome.
Oh yeah, wanna check out some of that data I was talking about on your own? Here’s the link to the website for our server: http://220.127.116.11:3001/
If anyone wants in, let me know :) Discord and a working mic is very helpful too!