Could you speak more to this? I’ve played a LOT, and I really, really suck at anything melee in just about any games, which is why I bounced off DS on the PS5 in spite of trying a number of times. But something about ER - well, it’s the open world and letting me explore wherever I want - has got me hanging in there. But when I see people talk about levels, I feel like I struggle at higher levels than other people. Int build, Meteoric staff, Moonveil (I fought that damned wyrn or whatever for a week, not doing anything else in my ER play but fight him, because I wanted that weapon so badly) a lot of my points into Vigor, other emphasis Int, Mind, but I see people saying you need to be level 32 to take on Stormveil Caste - I was level 50 and still stuggled at times,
So the question is: when people say you should be level this or that - it must translate into you need certain characteristics (e.g. Int, Vigor, etc.) to be at certain levels?
Levels help but they aren’t really a cure. I mean you can take vigor to 60 and cap INT but still have trouble as a mage against some bosses. Every level will help your defense but the change is minor.
As a mage I think I took mind to 25, vigor to 50? And with the moonveil being dex I raised that to 50? I had INT at 80. But you still need to make the choices in battle to win. Some of the bosses are so quick you need some melee capabilities.
Actually the diversity is one thing I’ve come to embrace. When I was fighting Renalla, I was running in circles, trying to avoid her attacks, avoid her summons, throwing rock sling when I could, and I just could not take her out. I tried running clockwise, counter clockwise, running in on occasion to hit her with my moonveil, etc. Then someone here, I believe, mentioned trying to dual wield katanas and power stance so I replaced my meteorite staff with another katana (can’t remember which one) to go with my moonveil and closed in on her and hit her with power stance attacks. It worked surprisingly well and I took her out pretty easily. It then got through my thick head: relying on one approach simply won’t work in this game.
I ended up playing most of this Sunday. Compensating the fact I barely touched it during the weekday.
I killed Mohg, and man, that really took a good number of tries, unlike other bosses. Lots of xp as reward. I also advanced on the Miquella’s Haligtree up to the second save point, and believe me, I had to do like 20 times the first part, from all the times I fell off the branches. I disliked how pitiful were some of the loot from hard to reach places. :/
So to finish the game, finally, I have to finish the Haligtree and the last area, the crumbling whatever.
Most of my deaths up there were ‘self inflicted’, reaching the second save point wasn’t that hard. But as I’m doing a fairly completionist run, I’m exploring all and trying to to all the loot I see. That meant exploring all the branches, doing some mortal jumps to reach a pair of stashes that were in hard places. fighting in narrow parts against the enemies, etc.
So NG+ has been pretty disappointing so far. I haven’t played it in any DS games, so I don’t know how they compare. Basically, it seems like I’m vastly overpowered and don’t understand what the point is. I beat both Margit and Godrik easily within like 30 minutes of starting it and I’m considering whether or not to continue. I may end up shelving the game for a while and maybe start a new game later this year (or whenever DLC is released).
I will say that after playing through the game and watching a bunch of lore videos, the beginning of the game actually makes a lot more sense. That said, there are still plenty of unanswered questions with the story. I’d be willing to bet that future DLC will somehow relate to Miquella somehow.
In my previous game I beat all of the demigods except Malenia. It kind of sucks that you can only see one ending per game (after all, you can just watch them all on Youtube).
NG+ in DS were actually pretty good. They often had extra enemies and content too.
Elden Ring has literally nothing. Same stuff, enemies are slightly tougher, but as you’ve seen the whole beginning is pretty faceroll easy. Some people say it gets better at the end, some say it sucks until NG+3, others say it always sucks.
It’s weird that something they’ve historically done quite well is less than an after thought to them this time around. They basically just added hit point and damage multipliers and nothing else it seems.
The real option is, as you surmised, to start a new run and do new things. Probably after a break.
To be fair, Elden Ring is at least double the base play time of Dark Souls and co, really an absurd amount of content, so for the most part I forgive them for not doing a good job with NG+. Except for the part where they technically want you to do it to see all the endings. If you’re not going to design the game to scale and maintain interest properly through NG+, then you should make it possible to see all the endings in one playthrough without save file manipulation.