Scuzz
1983
I have seen snippets of that fight on YouTube and her moves don’t fit the game. A guy called it anime fighting.
I had to go full bleed build but what was also really immensely helpful was learning from youtube how to dodge the Waterfowl Dance attack (where she floats up and does these terrifically ridiculous attacks) and her Phase 2 rotflower bombing. I mean the second one is just non-intuitive.
jpinard
1985
I’m at the Eldtree. Do I want to bring the thrown away, or possibly burn the tree down if that’s a thing?
The speedrun route is kind of dumb to watch, it’s just using a glitch to zip around the world. They’ll probably shave off another couple minutes at some point.
Last week I watched the 15 minutes and some seconds record. Most of the video was just the loading screens over and over and over again. The only interesting part to me was that in the middle of all this zips (their name for teleportation glitches) and quiting the game over and over, he actually took the time to ride his horse all the way from the Academy’s east gate over to one of the islands in the Lake region to collect that giant hammer with the frost thingie on it that was nerfed that everyone said broke the game before they nerfed it. So I guess it’s still something good enough that he probably picked it up to help with the end of the game, maybe? I stopped watching the run when it got into an area I hadn’t been to yet.
Without spoiling anything, the current Any% Unrestricted runs (which are the 8-9 minute ones) don’t even fight anymore. It’s just glitches and skips all the way through.
Which I don’t mind. I think the technical knowledge required for glitch speedruns is insane. But personally, I find the explanation of those glitches more interesting than watching someone do them, since you’re mostly watching someone try to stand in a specific place and then perform frame-specific inputs.
So then I wonder why they took such a long run to a chest to get that weapon?
I think that’s from an older iteration maybe? The Unrestricted category seems to be rapidly developing.
It was this one from three days ago.
The more I play this game, the more I think these devs are really malicious. There are so many instances of things that are just blatantly designed to kill you. Anyone run into bell bearing hunter yet? lol, yah, dear fromsoft, fuck you too.
Dev 1: Hey, it’s probably been about 10 minutes since the player died…
Dev 2: Yah you’re right…hmmm…let’s put in a fuck you moment when they teleport to a merchant…
Dev 1: Hahahhah…priceless.
Matt_W
1994
The very first time I got to her, I got her down to like 25% health during Phase 2, which just gave me false hope. I mean if I got that close on my first try, this should be no problem right? I never got that close again, over two or three dozen attempts.
Timex
1995
That’s better than most… normally, Malenia kills people on their first attempt, almost instantly, because she walks towards you during the intro cutscene and as soon as it ends usually she instantly does a one-shot kill move on you.
Matt_W
1996
With HP around 1600, Veteran armor, and the Dragoncrest Greatshield talisman she is never able to one-shot me (except with the Water Dance, which is more like 100 shotting.) Every boss fight, my first action upon passing through the golden fog is to summon my Mimic, so that took some heat off me (even as my Mimic’s shitty dodging skills buffed Malenia.)
She has this awesome attack where she makes a bunch of copies of herself, and they all dance around and attack you. Looking at it makes me think of how fun it would be to deal with in Sekiro. It’s not fun in this game though. Excuse me now while I run away from Malenia for thirty seconds to avoid instant death before I can get my one hit in.
It’s all up to you! Just make sure you’ve done everything in and around the Capital before you decide.
So Sekiro gives you more tools to deal with things on offense than Elden Ring? (I’m not very far into Sekiro yet, only the opening half hour or so).
If you parry an attack in Sekiro, a defensive action, you are making progress on defeating the enemy/boss offensively. If an enemy wants to assail you with a hundred attacks, that can be judo-flipped around back on them as an advantage for you. In Elden Ring, I’m either waiting, or running away. Making no progress on actually defeating the enemy.
You can’t design a character in Elden Ring to do something similar?
The short answer is no. The two closest things would be:
1: Learn to parry all the attacks. Parrying in Sekiro is much more forgiving with the timing. Very few people have the patience or the insane reaction time to learn to parry boss attacks in Elden Ring. I’ve helped dozens of people fight and defeat Malenia, Blade of Miquella, and have done so with cooperators who are at the top of their game. I’ve never seen anyone parry her. If you screw up the parry, you die (or damn close) AND she regains health.
- Trade hits with a big unga bunga, head-bonkin’ weapon. This isn’t really the same thing, and basically is just you trying to use numbers to win, mostly ignoring the actual mechanics of the individual boss fight. Usually you’re going to have to be over-leveled to do this.
“I have 14 healing flasks. I deal x amount of damage with my massive sword. If I trade with a boss and can deal y damage, while only taking z amount of damage, I can eventually win.”