It would be a nice feature if you could break down a weapon and then re-use the upgrade materials. The runes are easy to replace.

IIRC DS1 is the only DS game where you can’t sell items. And you can sell almost everything. In fact in past DS games you could sell something and later realize you needed it for an achievement.

In DS2 the blacksmith behind the wall you explode will buy stuff, but not for much. In DS3 the old lady in Firelink Shrine will buy anything, but again not for much.

ER’s early areas do have more upgrade materials than you think. Having played thru three times now I have found things I never knew existed in places I never knew existed, and my first play thru I thought I looked everywhere.

I was thinking of graduating my demi-human spirit ashes to ugprade and use the Kindred of Rot ashes. But, thanks god I looked into the wiki, just before to consider my options, it happened that I could get a pretty good npc archer spirit, I only had to return a quest item (that I already had) to a npc (that I had already met before). With this new spirit, I did short work of the dragon of the west lake area, the one guarding a magical key.

Also, I wonder if the in-game time stat is to be trusted. I know I have been playing today a lot: 2 hours in the afternoon and after lunch… all the time, except for a 25 minute pause. So I think at least 6 hours in total. But in the game, it counted only 4:15.

That archer spirit doesn’t move, so be sure to position her well.

Unless she’s summoned next to a direwolf, apparently. Whatever player first discovered that must have gone out of their mind with delight. How crazy is that? She even casts a different spell when riding a direwolf?

It’s a very nice detail, when you find her first, she is sitting down on the ground with a direwolf lying next to her. So she was really paraplegic and the direwolf was her mount.

This morning I found another cave right near the starting area that I’ve never found before, and it eventually lead to a little island off shore! Holy shit! I had no idea you could get to that little island already. My mind boggles at so many things I missed the first couple of times in Limgrave when I thought I was being so thorough.

EDIT: I was reading in that Redfall preview that Turin linked in that thread, and he says they’re making Redfall a bit smaller than Ubisoft’s open world since you don’t have a vehicle, so you’re slowly making your way through the world, and it’s more compact and filled with stuff. I think that’s the difference with Elden Ring. It’s an open world that’s filled to the gills with stuff designed as if you’re exploring every inch on foot. But then they give you a horse, so you end up missing a lot of it even if you’re trying not to.

That’s a good point. In games like this I normally walk everywhere and don’t fast travel. But because the ā€œhorseā€ here can get you to places you can’t otherwise reach plus run away when needed I realized I’m not exploring as carefully as I normally do. Even in the Witcher 3 I walked everywhere (same for Ghost of Tsushima )

Today’s update: things are going well. I raised up my stamina enough that I am in the ā€˜medium load’ range even with the heaviest armor + shield + weapon. I have 1200+ hp (although that’s with the talisman that raises up your attributes in exchange of receiving more damage). I explored the first part of the second underground area, the one with a ant nest and greco-roman ruins. I explored most of the lake are surrounding the magical academy, I did the cliff tunnels that gives you access to a new area (the plateu where the f’cking big tree is); finally I decided to stop fooling around and entered the creepy Harry Potter academy, although I still have to do it.
In general terms, the difficulty of the game has lowered a bit, even. I have nine +6 heath potions, sustained damage isn’t an issue anymore then, it’s just burst damage from bosses or elite enemies that still can kill me. I upgraded the greataxe to… +12? putting it at similar level to the holy halberd, except the greataxe isn’t enchanted so it can get oils applied.


I am cute, or what.

This is just for playing normally, not farming, although I’m doing a fairly exhaustive exploration (i.e, for now, a few things you guys have mentioned as finding only on a second playthrough, I found them on the first one).
That said, I know this is just for now, I heard the game has a hard endgame, as hard or harder than other soulsbornes games.

I upgraded the same halberd and it is very nice in some areas, like the selia crystal mines.

I love how this game encourages experimenting.

Fallingstar beast in selia crystal tunnels kept beating me up until I read the recommendation to use a shield.

Nice look. Is that one of the helmet heads with some sort of attribute? I wear the mage head that gives extra endurance and intelligence.

The mage helmet is so funny-looking. I wonder what was the thinking process to choose that design.

The game stability is good, 0 crashes so far, but yesterday I had an interesting glitch. Upon dying in the basement of the magical academy (ground floor for the huge lift/waterwheel), I respawned in a place called Volcano Manor?!! :O
Or maybe we can say ā€˜a wizad did it’.

I have pending a fight with dual robot cats. And today I just discovered you can apply this trick

I have to try it later

That’s a feature not a bug, and one of the ways you can get some late game loot very early on. If you die in the chamber to the wheeled mob at the bottom of that lift/canyon, you end up in VM.

So, a wizard really did it!

So, Rogier gave me his Rapier, which can summon magical daggers (glintblade phalanx iirc) and these seem to do good poise damage :).

crouched r1… interesting…

You died to one of those mechanical things, in its belly? If so that’s a feature, not a glitch. Patches will actually send you that way if prompted somehow.

24 hours later, 2 crashes now!
The moment I mention it, they quicker it happens :/

Mine will sometimes crash when the pc tries doing something in the background. I have turned all that stuff off.

Weirdly it seems to do it in streaks. Maybe twice one day and then not again for weeks. Then twice again. FROM is not known for being the friendliest software.

I got very consistent crashing in one particular area, I fixed it by lowering the graphical details to medium. in that part. Weird, I know.

50 hours played, level 75.

I finished with the Lakes area and the magic academy, I think now I have to do the Caelid area (which in reality is already 30% done), in fact a quest from Ranni the Witch pointed into that direction, I have to got a castle in the south corner.

Although I also have to say I lost a bit of impetus in the last two days. The game is frigging long for something that at the end of the day, it’s so combat focused.

You know what, it’s funny, but I kinda wish some bosses fights were longer. I killed some of them without really learning their patterns. This is part because I think I’m 4-5 levels above what I should be, part because I’m doing a high damage/high stamina/health build. So I basically using the weapon with max dmg number I have even if it’s slow and short range, I tank with the shield, then I hit back when I can, while hoping my spirit distract them enough.
I wonder how a light build with high dexterity would be.