Yeah, yesterday I was toying with the idea of changing my build, maybe try to do a poison build as I had a few items (weapons, helmet, talisman) related to that, and in the process I examined more deeply my inventory, and my conclusion was, before I thought it was an issue in the game, now I think itâs a big issue, I agree with youâŚ
This doesnât subtract from the part that the game really does great (say, the enemies, even if we were to remove the dozens of bosses, it still has like 100 types of enemies, with distinctive visual styles, attributes, and behaviors) but the entire upgrade system sucks.
Letâs look for a moment to the fact the game has a respec system. There is a quest for it, and an item you get to use it in that way. Cool, that way you can convert to high Strength dude in a high Intelligence/Arcane caster. Except⌠it doesnât, because it doesnât turn your colossal sword +22 into a +22 staff. So if you choose to respec beyond a certain point in the game, where you have spent your high level stones in five melee weapons (as you tried different ones over the first 60 hours), you are a bit screwed.
Or letâs think how you chose what weapons to upgrade. If I have a +20 sword and Iâm around that part of the game where itâs normal to have a +20 sword, just past the mid game, and I thinking in upgrading a new weapon, how am I supposed to do it? With this, I mean, if precisely the high level stones are rare, I want to try the weapon before investing the stones on it, and compare it with my current +20 sword. Maybe see if that new weapon could serve me to kill some hard boss with a new tactic that my current sword is failing me.
But I canât, the +0 weapon will suck in comparison with my +20 weapon against the current enemies I fight against. You can google at the wiki what damage and scaling will have that weapon at a theoretical level 20, and do the math but apart from being a pain in the ass solution, it doesnât tell the whole story, you need to use it in a real stuation, animations almost matter more than damage numbers.
So⌠you are supposed to pick a few weapons blindly, and hope for the best? Maybe once upgraded to level 20 that new weapon will really work against that pesky boss, but there is no way to know it without trying and well, the upgrades are permanent.
This in addition of how it disincentivizes trying new ideas in the same run, like maybe doing a bleed build, or maybe trying with dual weapons instead of using a shield, etc.