I didn’t realize he’d take my suggestions to heart so fast! Now that I’ve got what I want I don’t know what to do with myself… have a like, I guess? That’s, how these things should work right, like giving candy to strangers?

Her item didn’t spawn for me and the guide told me I might need to reload and try running back there a couple times. Needless to say, I didn’t do that. What a way to end the quest.

You get the sense that at the Fromsoft studio there’s one quest designer who is locked away in a cage in their storage, communicating with the rest of the team via vague item descriptions.

There’s a quest line with an adorable jar that I just found the other day. The jar wants me to have soft skin. I’ll never complete this quest unless I wiki where the lotion is. Absolutely nutty design.

Joined Club Hoarfrost Stomp last night. Between Moonveil, Frozen Needle, putting HFS on a plain Katana, and the Holy Damage Ash on a Morningstar, I feel like the bases are now well covered. Bleed and/or Frost for the win. And Strike plus Holy for those who live in death is the cherry on top.

For as much as we’ve spoken about bleed and frost being overpowered (and they are), and some other head-scratching balance things, the build you describe, with all its tools, sounds awesome. This game can be a really, really satisfying rpg. And when you put that rpg-build-making fun inside of a Fromsoft game where it’s just fun to press the buttons (something I can say about very few rpgs), you can really get some really magical gameplay.

I was sort of planning on switching to frost Nagakiba but damn, son, I’m having a good time with Fallingstar Beast Jaw. It has good range and actually makes some enemies flinch! And it looks amazing. I hope a lot of people see my white phantom standing around with the black wolf mask and Blaidd’s armor with a gigantic horn thing slung over my shoulder.

Congrats, satisfying to get past a hurdle. I didn’t know there was an NPC summons there either. I was using my ash summons.

Hey nice! Like the Whip!

Really, whip has good poise dmg?

At the start of the game, the best, I think. I didn’t use any other weapon in Limgrave that always made the soldiers stagger back on each hit.

But I didn’t upgrade the weapon or keep up with it, so I haven’t used it in a while.

There was someone else I saw at Eurogamer posted above that also realized the brilliance of the whip, let me see if I can find that article again.

I’d never intended to play Elden Ring as medieval Indiana Jones, but after discovering that the whip could stun enemies, it quickly became an essential part of my toolkit. Groups of enemies were no longer a problem, with a simple crack of the whip keeping them all at bay. Boss enemies, at long last, began to fall before me. Leonine Misbegotten, previously a near-impossible fight, became a cakewalk when I summoned three wolves and effectively stun-locked the boss with my whip. Emboldened by my victories, I started messing around with new techniques in other battles. I decimated Tibia Mariner with some ridiculously aggressive horse-riding, circling and slicing the poor boatman to the point where I wondered if I’d broken the game. It felt absurd. It felt almost like I was cheating.

I think it’s good against unarmored enemies.

I like how that sounds! Maybe I should put another point or two into strength so my magic user can hold a mace. Skeletons have been a pain in the butt for this character.

Ok now I want to play with a whip lol.

Dual whips is surprisingly effective against malenia.

Malenia down

She was hard, but never felt frustrating to me. Going in at level 192 probably helped.

Now the final boss really got on my nerves.

I was going to ask where I can find a second whip, but I just found one tonight in the Carian Manor tonight. Man, what a weird place. There’s so much loot, and so much upgrade material here, but hardly any experience/runes. And when I do die, I’ve never once been able to find my runes to recover them because the place is so big and I’m usually dead really far away from the last grace point.

I tried out everyone’s favorite bleed+freeze build for awhile dual-wielding the Uchigatana and the Nagakiba. They’re fine, but it turns out I just really like the meatiness of my dual Omen Cleaver/Bloodhound’s Fang setup. Much more satisfying to swing those big swords around. With those and my Mimic it’s rare for a boss to cause an issue. Morgott went down in less than a minute (and now I have another curved greatsword with bleed. But that dex requirement, woah.)

Before I get too far in Mountaintop of Giants, I think I might push Hyetta’s quest as far as I can push it, then delve the Lyendell sewers and battle the poop slugs for awhile.

I love the fact that I think I’ve finished the area you blurred and haven’t even heard of Hyetta. Then I’ve got at least 3 NPCs where I know they’ve got more to do that I’m not doing, not to mention the questlines they added in a patch.

My biggest fear for future playthroughs is that there isn’t enough that I haven’t seen to keep me going through what is a very very long game. It’s rare for me to finish any game, much less consider trying to do so multiple times, but I have at least a couple builds I want to try and it doesn’t feel the same if I don’t level with them. I want to experience them, not just respec to try things out.

But with all the stuff I missed due to choices I made and stuff I simply failed to find, hopefully I can get at least one more full playthrough with a heavy strength build and maybe get a third when some DLC drops.

When you finish, you can check out the wiki page that lists the legacy dungeons plus the couple dozen other locations that are structured similarly but are smaller and see which ones you missed. I’m only doing one playthrough so I’m leaning heavily on the wiki to make sure I see the bulk of the content

sigh

By this point, I really should have learned to not expect a satisfying ending from a FromSoft game. And yet…