It seems to give more iFrames, but it gives so few that it’s basically not worth it.

You also roll very slightly further. Maybe.

You can jump farther too. There was a couple tricky jumps in the academy that i got naked for…several times because i kept dieing.

Yeah the jumping is probably the biggest thing. I’m fairly sure there are a couple jumps you can only make while light. But I do mean a couple in the entire game.

Light load = just a little bit quicker, jump a little bit farther, and a guess a few more iframes… but switching to it after playing all the hours previous at Medium Load it feels like a very big difference and I’m loving it.

Night Comet belongs to the “Invisible” sorcery line I think it is? You see where some staffs boost certain schools of sorcery typically by 5 or 10%. The Staff of Loss boosts the Invisible line by 30%. And you don’t need to cast with it, can hold it in the other hand for the bonus. I read where this makes Night Comet the best DPS for the FP in the game by a pretty good margin.

Ohhh interesting. Cool, thanks! Does casting invisible stuff on yourself help in battle at all?

Thanks, Beer.

Glad to hear it worked out!!!

Matches with what I’ve seen elsewhere. I think ultimately I’m going to end up going for the third kinda of cheese - a greatshield+poke build. I think mage is going to require more finesse than I usually possess. A straight-forward march in and stand there, even if it takes longer, seems more my speed. I worry a bit about AoE, but we’ll see…

Man, the slow scarlet swamp inside the tree. I got to that area and was like, “wow, this looks fabulous,” and then I got to the water and was like, “no.”

The correct response.

I finally got a Mohg win with another player. Pretty sure their gravity stone spell was doing the yeoman’s work, but I like to think my fists of fury accounted for at least a couple of the times we staggered him.

I noticed at times, not just The Big One, that his health seemed to creep back up a bit even as I was pounding on him. Just like little jumps. Desynchs or does he really incrementally heal sometimes? Might explain why it feels like it takes not that long to get him halfway but fucking forever to put him down.

JP -

I don’t know about using the invisibility spells in battle; I can’t imaging they would work once you started to attack, etc. Probably they are there to enhance stealth, sneaking past bosses, etc.

Do you not have the shackle? Only works in Phase 1, but it’s an instant stagger.

Ah ha. I don’t think I do, although I did go into that accursed lobster area. Man, fuck those things. What in the world is up with the arthropod fetish this time around. This must be what one guy used when we didn’t beat him because the other summon died almost immediately and two people were not enough to beat a three person HP pool. I thought it was some holy spell he was particularly weak to.

I didn’t even remember where I’d gotten it. Just happened to already have it. Was that the lobsters in the Leyndell sewers? Yeah that sucked. It’s not so much the lobsters, but more than one of them in such close quarters that you can’t escape their miasma and monstrous hits. Also the camera just shows me the inside of their carapace.

Crabs, lobsters and giant prawns.

If you’re talking about Big Mohg (the one in Sofria River area), he does do healing. It’s only in the midpoint of the fight though. Sewer Mohg does no such thing.

I’m sorry to state, but the Mohg shackle is, in fact, in the area with the giant sewer lobsters. It’s behind the sleeping one.

I’ve been pretty excited to see everyone else’s takes on the catacombs down there. It was absolutely awesome and terrifying for me! I kind of wish more of the dungeons had weird stuff like that happening in them.

You haven’t beaten the game yet, correct? You’ve more to see if so! But yes, the thorns, seen aplenty skewering the poor giants in the Mountaintops of the Giants, are most likely related to an outer god. I really can’t wrap my mind around whether/how the curse thorns and the thorns that killed the giants are different. For lore reasons I feel that they have to be different, that curse thorns have something to do with the Prince of Death, but they seem the same to me. The Prince of Death wasn’t even around when the Giants were skewered. To be honest, everything to do with the Prince of Death is ridiculously confusing to me. Partly because I was a hundred hours in before I realized Godfrey and Godwyn were two different characters. These names are terrible. Millicent, Miquella, Malena, Malenia. Ugh.

A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear.

The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.

Blood star, not red star. Or if it does say red star somewhere else I can’t remember where.

So after looking at my build I have decided I need to change some things. I have a STR melee build that doesn’t do enough damage or have enough poise to take hits. I need to read some equipment descriptions and look at some options.

I may switch to DEX so I could use a couple weapons I have or maybe build up a better STR weapon. My great sword just doesn’t seem to do enough.

I would also like to two hand more but I keep using the DS command which was one button instead of the ER two button command.

Don’t forget the pest guys in Caelid. Or is that what you meant by giant prawns? I wonder if all the crawlies represent the alien influence of the scarlet rot spreading in subtle ways.

@felswoop I am talking about LoB big M. I know he heals mid fight, but I said not that but teenie amounts otherwise in stage 2. I wonder if his blood showers heal him a little. Or it could just be coop desynch shenanigans.

The big crustaceans in the sewers are described by someone as “giant prawns”. But maybe they were lobsters.

One of my favorite areas in the game. Did you follow them all the way down to Deeproot Depths?