Part of me is disappointed to hear that there will be fast travel options. Hopefully not until later in the game, like with Dark Souls.
Miyazaki also confirmed that Elden Ring is the largest game ever made by FromSoftware, and that playing without many detours should take about 30 hours.
So that means it will take me 150 or so. My first time thru each of the “smaller” games took close to 100 at least. I tend to take my time and not run past a lot of the enemies. Also, I try to beat a boss solo a lot before I summon for help.
yeah, I don’t understand 30 hrs. It took me 75 hrs for Dark Souls 3, with all areas and bosses.
Yeah I just checked. Replaying Dark Souls having full knowledge of all areas still took me 60 hours. (includes DLC)
30 hours seems like a glaring underestimate.
Why wouldn’t they take advantage of next gen graphics?
Sales, of course. There have been like 8 million PS5s sold but there have been over 100 million PS4s. This is still the overlap period when a lot of things get aimed at both generations, especially with PS5s able to run PS4 stuff with upgrades sometimes. Probably there will be some kind of “enhanced” version of this for PS5.
This is a last gen title. It’s been in development for a long time, the PS5 for example didn’t exist when they started working on it. Look for a PS5/XBX enhanced version to drop (hopefully free) I would imagine at or shortly after launch, like almost every other game.
That sounds like how long the guy on the forum who says you just need to git gud would say it took him.
The gameplay trailer shows PS5 and XB Series logos at the end. Those versions should be there at launch.
I’m certain the game works on those systems. I am saying enhanced versions yet to come for current gen.
Usually including those logos in a trailer means there are native versions for those systems.
Was this posted? More details about how the “open field” works, multiplayer, skills, etc.
Of note to me is the “group” mechanic. Groups are defined by keywords, and you can make it so that you only see or prioritize seeing messages from people in your group. Kind of neat.
God, this game looks so good.
Isn’t that how Dark Souls 3 worked? I remember being able to set a “password” and it was supposed to prioritize signs using that password, at least from what I recall. It was bugged and not working well when I played but that’s how I think it was supposed to work.
Does the system in Elden Ring differ from that? It’s been a long time since I played DS3 so I may not be remembering accurately.
I know you could use passwords to arrange for other players (that you wanted) to join you as phantoms. But I don’t think that effected the signs you see. I have never really understood why you see some signs and not others as I would imagine certain locations probably have hundreds of signs.
In Dark Souls/Bloodborne it only affected co-op summon signs. Messages were unaffected.
Ooooh, that’s what I get for reading quickly on my phone. I saw “group” on my mind starting fixating on grouping together. I missed that about messages.
Yeah, it almost allows for community- or event-specific signs. Imagine if the community designates one keyword combination as the “supremely unhelpful meme” signs. Or another as the “start fresh in October 2022” signs. Or one as the “QT3” signs.
Im sure it won’t work half as well as I imagine it will, but it’s a neat evolution to the formula.
Oh, a QT3 group. I’m sure quite a few of us will be plunging in.