Yeah I thought that too, after getting waiiled on a dozen times, then I just decided to try to run for it and it is pretty easy to get clear, since once you clear the ranged dudes, most of the others on the way to the exit are pretty passive unless you attack them.

I kind of then concurred with the post way above somewhere that this trap is the kind of thing designed force you out of your comfort zone and also show you how much bigger the map is than you thought it was. But I think they are generally going to plop you somewhere close-ish to another Grace site, rather than trap you in an area you can’t get past.

When I finally read a short walkthru of this area in hopes of getting out the main thing that had screwed me over was that you have to wait/rest at the grace spot for it to toggle on. I think this also toggled all the other known grace spots as being able to transport to (once you get out of the cave and can use your larger map). Because before I rested at the grace spot I’m pretty sure all the other grace spots had shown with the red slash across them and I couldn’t transport to them yet.

Yeah I had that problem as well, but I am also under the impression that there are times and places in the open world that fast travel is disabled.

You can’t travel underground. But that spot has a very short tunnel to the outdoors where you can travel from.

Does anyone know if flask charges for killing mobs are disabled in legacy dungeons? Or does it depend on whether or not one of the great lords is present? I don’t think I got a single charge in Stormveil when I was clearing it on my 2nd character, and I can’t go two mobs out in the wild without getting a new charge otherwise.

This is true for any dungeon-like area, including some locations outside.

Underground areas with their own maps do allow fast travel.

I wondered the same thing ang found this map. It shows a level range per area.

Hahaha Margit, you ate my melee guy for breakfast, but my magic gal finally punked you

Please use a spoiler tag. That would be a nice surprise for people.

I love the Crimson Hood, it’s so good and fashionable to boot, but the new hat I have found bump up my INT and I can’t deny the game bonuses (+109 magic damage from C scaling on my sword so INT gets the buff).

Not that I have seen and I have watched a lot of mods.

I still have a lot to do in this game, but I’m starting to think about my next character. For someone who has pretty much only played melee in Dark Souls games, what class would you recommend for my next game? Is switching between spells in the middle of battle difficult? What have you guys had the most fun with?

What controller is best for this sort of game, on the PC? I currently have an ancient Xbox 360 USB controller that certainly works, but isn’t the most comfy or feature-packed for sure. Is the Dual Sense a good one for use on the PC? It seems pretty slick from what I can see. The newer Xbox ones are kind of bulky for me.

I prefer how the XBox controller feels over my PS 4 controller. I think the sticks have a bit more resistance so it feels easier to make more controlled movements. I can’t say for the PS 5 controllers though.

The 360 controller has to be the greatest peripheral of all time. I have no idea how old mine is anymore but it’s ancient and has been played on for hundreds of hours and still works flawlessly. What a tank.

I wish From had taken some of the time they spent implementing this truckload of talismans, ashes, and spells and put it toward more enemy variety. That can work when your combat system is deep (Nioh 1) but I’m not sure about a broad one like this. To be determined next playthrough.

@Scotch_Lufkin both those hats are awesome in their own way. In contrast my poor knight (Vagabond) just looks like he’s got a can sitting on top of his head.

I do like the little 360 controller, I just wonder if the PS5 one would be a better fit for my hands. Sadly, I don’t have one to try, but I guess I could buy one from Best Buy and take it back if it doesn’t work!

Not at all. I saw a trick mentioned on reddit that if you hold the shortcut button (up, down, left, right on d-pad) it will cycle to the first item you have equipped on that slot. Also, you start with only 2 spell slots and it can take a while before you get to 4 or 5, by then you’ll become accustomed to switching spells on the fly.

What is the consensus for an easy build for a not-great player? I was dead set on going confessor (str/fth) but as I play a little I’m starting to wonder if trying to mix in magic with my melee is actually making things harder (just from the higher button/thinking requirements to swap between weapon and seal, etc. when I already struggle to not simply button mash).

I’ve actually been seeing things that suggest a dex/int build (samurai-based style?) might also work, but I kinda fear the thought of any build without a shield. Though Mr. Lufkin up there seems to be doing both katana and shield…