@tomchick just wondering if you are still playing this and if so, are you still enjoying it?
The group dynamic is pretty neat btw. More of you should add “qt3” under group in the multiplayer menu.
I also added “SEEKERS” in group 2, and I’m seeing Group 2 people everywhere now. Their messages, their deaths, their ghosts, which are yellow instead of white. But I am particularly tickled when I see Group 1 (qt3) messages and blood spatter.
jpinard
2908
Wait… weapons have innate skills?
jpinard
2909
Does this support cross play between PS5 and PC?
Kolbex
2910
Yeah, where it probably says “parry” toward the lower left for you is where skills show up. Parry is a skill most shields (other than greatshields) have, but if you two hand your weapon or unequip your shield your weapon skill should show up there and trigger with L2. There is an ash you can apply to shields to remove the parry skill and let you use weapon skills while shield wielding, but I’ve never found it or bothered to go looking. Mostly I’ve used a greatshield or just done the two hand dance when I want to use mine.
I’ve seen it typed a couple of ways and supposedly it’s case sensitive. Are we going with qt3, Qt3, or QT3? I suppose I can add all 3, SEEKERS is the only one I’m running at the moment as it’s nice to increase the likelihood of the message not being a troll.
I found a brass shield that comes with no ‘skill’ on it and high guard values. It’s heavy 7 lbs and you need 16 strength. It appears to be a low percentage drop from Godrick Soldiers; mine came in the Weeping Peninsula if that matters.
But I love that I can now use my weapon’s Ash of War one-handed!
Fozzle
2913
Hopefully people won’t think this too much of a spoiler since it is so early in game, but you can also purchase an art of war from … that guy who sells a bunch of them that is the equivalent of “no stance” and does the same thing. Also, that shield drops from the soldiers right at the first camp you mess with in game, and I carried it for a very very long time in my playthrough.
I enjoyed reading this brief “Discourse” on UX designers and quest designers despairing at seeing such high review scores.
My Dex-based Twinblade / Reduvia / Morning Star gal (horribly featured and named “babayaga”) is rocking the humble Heater Shield and loving it. I put No Skill ash on it and a bleed skill on my Twinblade, and it’s awesome to fire off a bleed strike from my Twinblade even with my shield out. Takes out most mooks in 1 hit.
Currently level ~35 and kicking butt in Stormveil castle, unless it’s with a Banished Knight. Those guys fuck me UP.
Great closing line in that Eurogamer article:
If nothing else I am grateful that a new FromSoftware game has come out and we’re not all arguing about easy modes again. Progress!
Matt_W
2916
That’s annoying. I have “qt3” as one of my groups and I’ve never seen a message from here.
Another good article, with a theme I’m fully behind:
Somewhere else someone said this, which I LOVE:
One thing newcomers to the games often say is that the AI is too easy, as it won’t search in the manner of a true stealth game, and it retreats with a very short leash. Me, I just think it’s a different kind of problem that you are solving, one where they have very complex attack routine branching paths, even as a low-level enemy, but tight rules about pursuit and range, in order to keep it manageable. And your job as the player is to figure out those limits and exploit them, because you can go toe-to-toe, in fair terms, against the enemies, but the house almost always wins in the end, so why would you?
He bailed after about 8 hours and felt the open world approach was marketing nonsense as he felt hemmed into the area he started in by invisible difficulty walls. He also felt the character progression was “glacial” and all builds were brittle.
I was just talking to @ShivaX about this yesterday - I don’t really like the idea of “game balance” being a thing. If you find yourself with an OP power combination and want to exploit to all the way to the credits, I say more power to you. Are some of the weapons or spells I’m using over powered? Yeah, possibly - I mean, some fights they mean nothing and other fights are trivialized, and I think that’s the way it’s supposed to be.
The PVP players have some strong thoughts on what is and isn’t fair, but I want to generally disregard their opinion as trolls given an avenue to troll me while I enjoy my single player game with friends. And as a siingle player game, I want balance in this as much as I care about balance in Master of Magic - not at all.
Kadath
2920
It all makes sense now. I’m the keeper of the cheese.
:)
jpinard
2921
Where do put that in, and do I leave it active all the time?
Kadath
2922
Multiplayer, groups 1-5
I’ll start using qt3 on xbox
in game, hit Esc. From that menu is a Multiplayer section.
Timex
2924
Having investment in Mind is useful for a few things.
- It lets you summon big fatty spirits, which can be hugely helpful
- It lets you use more spells.
- It lets you use your weapon art more.
Especially with Moonveil, that thing’s weapon art hits like a truck.
Yea, I have Vigor at like 20, Mind at 15 and Endurance at like 17. I’ll probably get Mind and Endurance up to 20 apiece?