Oh man…nerf to frost stomp, and all those buffs to sorcery…guess I know which character I’ll be playing lol.

Am I missing something? I thought you lost all of your runes when you die? That’s true for bosses too, correct?

He’s talking about the golden runes in the inventory I presume. They stay and are nice to keep around for when you’re just shy of levelling up at a bonfire.

I just found the ashes with the cutest name! Soldjars of fortune

Ah, OK, that makes sense. I’m still very new into the game (hard to get gaming time recently and it’s killing me reading about it!) and assumed that was just one more thing I didn’t understand.

Yeah, as @Outlandish pointed out, when you look through items in your inventory, you can switch the middle screen to show a full description of the item. You should do that; those describe pretty clearly what each item does and for some quest items can even give you hints about where to use them/who to give them to.

Well, the Fang is certainly sounding doable. Especially with the nerfs to stomp and bloody slash (I’m a tad surprised moonveil wasn’t in there too). I guess I don’t have to feel bad about relying on stomp - now I can’t!

EDIT: Moonveil poise damage was nerfed, so it was touched too.

I finally found a seal last night, so I know what the heck you guys are talking about now. A seal is what you need in this game to cast faith-based stuff (are they called miracles in this game or something else?)

When I first found it, I was looking throughout my inventory going ok, what the heck was that thing I just picked up? And finally found it under weapons. A seal is a weapon? Ok, everything finally made sense then.

Incantations.

There are several different seals you can find in the first 20ish hours of the game, each of which appear to focus on a particular different strain of incantation spells (if you’d like to focus further).

All my middle tier faith spells (I have low 30’s right now) all do roughly the same damage if they are lightning/fire/dragon/frenzy. Just different move sets, lead times, etc. Throwing a lightning bolt appears to be the most efficient for me right now, but if only the range was a little bit longer.

This is pretty annoying but I just realized there is a fairly subtle indicator when you pick things up (most things, maybe not everything) in the upper left as to what tab your will find it in. Going from memory the key items symbol showed up for a thing I got from a minor boss yesterday, but I picked a Rune Arc up from a corpse and I don’t remember seeing anything.

Did they change getting staggered on horse? I swear it takes forever now to recover from getting hit, and it seems like it takes more time to get out of the way if you’re standing still…

I only have two horse fights to go by from last night, but I think you’re right. Or it could be just the particular enemies I was fighting cause more recovery time and stagger time.

The easiest way to get bones (I assume you’re crafting arrows?) is to murder sheep. They’ll consistently drop bones.

Just ride by them on your horse, holding the R2 button down, and you’ll lean over with your weapon out and it’ll hit multiple guys you ride past. Then swing back and pick up the bones.

I was just trying to do tree sent, and if he hits me on my horse, I literally am not out of animation lock before he hits me again…i.e. once you get hit, it’s over. I tried that fight yesterday, and was able to sprint out after getting hit once…I swear it was changed.

It’s always been like that. Only some enemy attacks have a hitbox that can hit you on the ground after being thrown from your horse. If you’re facing someone like that, then watch out.

Souljar Boy.

image

OMG those stupid birds in the castle. Any tips on surviving them?

Guard counters. Block then right-heavy

Hah. I have died more to those things than any other enemy in the game. They’re weak to magic. But very good at dodging guard counters. You can’t block the side-swipe attacks, and if they peck you they’ll wear down your stamina, stagger you, and then slice you from stem to sternum.

I lock onto one, then jump into it when they are close. Then we miss both our attacks, but I just hit him again after my jump. Use arrwos to lure them out one by one. Never fight more than one