Petey
4353
Where can you find this???
I would love 10%!!!
jpinard
4354
Red-feathered branchsword and ritual sword talisman. One is at low HP, and the other when at full HP.
Divine Tower of Caelid: someone put Prince of Persia (or AC) in my Dark Souls!
_aaron
4356
That’s so good for the glass cannon that wants never to get hit anyway.
Scuzz
4357
I got as far as the first Grace there and decided that area wasn’t for me. Especially as early as I got there.
pyrhic
4358
Oh, it’s cause i don’t have a clue about what i’m doing. I thought i wanted to moon katana because it was the best int scaling, so i figured best ash + best int scaling = the way to go!
I had a productive day today not playing Elden Ring. I did my taxes, put a desk together for my kids, and cleaned out the garage. I had to put some stuff on hold for a few weeks there!
robc04
4360
Ugg, Don’t remind me. I hate doing my taxes even more than paying them.
ZeTh1
4361
I burned out after 70 hours or so and I haven’t reached the end. I must’ve beaten 80? bosses/mini-bosses, and there’s only so much enjoyment one can get from waiting for an opportunity by dodging/blocking/running, getting a few hits in, rinse and repeat. The trash mobs/ambushes were either predictable or just annoying after a while. A game as large as this one needs more gameplay mechanics to keep things interesting: proper questing, stealth mechanics, proper puzzles, proper NPC interactions (speaking repeatedly with the same NPC to advance the “story” is just dumb nowadays), expanded “peaceful” areas, better items dropping/farming and probably more.
Still the best Souls game ever and one of the few AAA releases I haven’t regretted buying on release.
pyrhic
4362
I died to a pair of dogs last night while trying to collect my runes. I didn’t even need to clear them, just wanted to in case i needed some extra space in the battles to retrieve. I forgot i had my staff equipped, which meant my charge didn’t do what i wanted, and then i was forceably dismounted, stunned, and couldn’t recover enough space to pot health.
Strangely, it’s one of the things about the game design that I think really works. I’m level 75 and i died to a pair of pretty normal dogs - not many RPG designs allow for that. Typical level bloat means essentially godlike characters, and so the only challenge is to create utterly nonsensical enemies to challenge them.
Otherwise, still working my way through caelid, mostly through what i’d describe as brute-force mechanics: I hammer my way through an area, finish the immediate goal, then port away to level up, log out, and advance the next section later.
Scuzz
4363
The internet Is full of guys dying to sheep after having their health lowered by enemies they had beaten.
I finally beat Margit last night, at level 26 using a +5 halberd, skeletons* and the sorcerer summons. Oh yeah, and the thing. Phew. I don’t care if that makes me look crap, I did it. :)
As much as I love my halberd, I tried the twinblade last night. Oh boy, this is my new toy.
*I was going for wolves but selected the wrong one in a panic, but rolled with it.
Nice! Well done. Were the skeletons a good distraction at least?
I suspect they were, I was too busy rolling around trying to get behind him! I did plenty of leap attacks and he lost poise at least twice allowing some nice damage. At some point the skeletons died and he was whittling down the sorcerer summons, who fortunately kept a lot of aggro off me. I’d also by this point figured out that the safest place was as close as possible to Margit, though I never did quite grok the timing on avoiding the hammer blow.
Scuzz
4367
Believe it or not after having played all three DS games and 100 hours of this game I am finally learning how to do jump attacks. My dexterity isn’t that great with the controller so I never tried them. But I have been practicing on some enemies and while I forget to actually swing the sword sometimes (the jump itself does no damage, amazing) I am getting better at it. Some enemies kinda punish the move though.
_aaron
4368
Same. Having a button to perform jump helps, and the NPC invaders did it enough to me to make me curious. It avoids more stuff than I expected and hurts the enemy poise nicely.
Oh, but poor General Radahn, the nerf is real. I feel no pride beating you now, only sorrow.
Finally up to final boss, and can do phase 1 somewhat competently. Die almost immediately in phase 2 in each attempt thus far, but it’s only 3 attempts and it’s bedtime-ish.
Still have 20 rune arcs to lose, hopefully that’ll be enough. I’ll give it a go tomorrow, would really like to finish this and get on to another build!
The dragon animations continue to astound me in this game. They look so smooth and natural. More so than anything else in the game. I think for everything else, the artists kind of made up the animations in the studio, but for dragons I think you can tell they actual got the motion capture equipment and really got the range of actions from the actual dragons, which is why they look so good. But for squirrels and sheep and bears and men, they didn’t bother.
Yeah, I’m pretty sure sheep don’t usually roll up into a ball and just somersault away from you when they get scared. That definitely wasn’t mocapped. That dragon climbing all over the ruined tower though? For sure.