If Planescape: Torment were fully voiced, I’d still be on my first playthrough, eleven years later.
DA:O arguably had as much text as Planescape, and the voicing added quite a bit to it, I thought. Admittedly, that game is the exception.
Bioware games have great VO. I occasionally let their actors finish speaking. They also have humongous budgets; I’d prefer smaller RPG shops like Obisidian to focus on the story/tech/gameplay over spending a ton on voice overs though.
Come to think of it, the Personas also only had partially voiced dialog. Are most JRPGs the same way?
As developers add more VO for NPCs, I’d like to see them get progressively more pissed off as you skip through their dialogue. It would be a pretty natural reaction from someone talking to you while you keep waving your hands to make them move on to the next subject.
kerzain
2665
Under that system Kanye would be killed on sight.
George Bush doesn’t care about Dark Elves.
Aeon221
2667
Although Redguards would be more appropriate.

Best preview ever!
http://www.nowgamer.com/features/1095737/skyrim_preview_gameplay_locations_and_quests_revealed.html
Sample quote:
“What happens once the smoke has settled and the questions Bethesda deliberately doesn’t answer is where Skyrim becomes a master of conspiracy and fascination. Exploring the rogue magician’s tomb, it seems highly likely the man was performing unspeakable experiments on the Nordic race, dismembered bodies and blood littering the room.”
Worth a click for the new screenshots, though.
Aeon221
2670
This is one hell of a poorly written review. Like, I didn’t give a shit at first because lol gaming journalism, but holy fuck.
If you want to be a pleb then so be it. Unfortunately for us, we soon realise we don’t have it in us to cause such rivets, breaking down in front of Camilla and confessing all. Thanking us for our honesty, she insists that we also inform Faendal who gracefully gives us a handful of cash and the use of his combat services should we ever need the help.
Why must you punish me with writing this bad?
As it transpires, the corpse was a woman named Breton, armed with nothing more than a note. The paper explains that she left her nearby village after an assembly of thugs stole her family’s pendant, and that she would rather die than see it in their hands. It’s a small, yet no less impactful, story that, again, many may never see.
I find it highly unlikely they named her Breton. Unless she was named for all Bretons everywhere, of course. But then that’d be like a white person naming their kid Caucasian.
Sarkus
2671
Woot! Do I win the “how will it start” pool? ;-)
Struth. I was wondering who was going to correct me on that! ;-)
But… being honest, none of the Elder Scrolls games have been like that. Bethesda games are not about character, they are not people-centric games, we could say. They are about the untamed lands, the world, the dungeons, the loot, the enemies and your stats. The biggest “depth” introduced in their game world is just attached lore text in books, a pretty clumsy way to introduce it.
Sarkus
2674
Fallout 3 added some companions, though, so maybe that’s the direction they are heading (and the preview linked above notes the possibility of a short-term companion in what they played). Fallout 3’s companions aren’t particularly memorable, of course.
Personally, I would like the direction that mkozlows is talking about, just saying it’s not the traditional style used in Elder Scrolls. Maybe Skyrim will be different, after their experiences doing Fallout 3.
Tony_M
2676
LOL. Now I’m going to be disappointed if theres not a character in Skyrim who says “I AM A PEASANT GOODBYE”.
Tony
Giaddon
2677
I’m replaying New Vegas right now, and I wish they had introduced some mechanism that had characters with no dialogue trees just say a generic line rather than dump into dialogue mode where the only option is “Bye.”
“Yeah?”
“Bye.”
kerzain
2678
Yea, they could have taken a cue from Fallout 1 & 2 for that. Dialog trees for VIPs and noninteractive textual audio for the mundanes.
WarrenM
2679
Rage is fairly annoying when talking to shop keepers because it makes you sit through their opening line every time. I get it, Rusty, you’re my best spot for car parts … SHOW ME THE LIST!!
kerzain
2680
Having worked in retail,and a couple call centers, sometimes you’ve said the phone/store greeting so many times throughout the day you end up repeating it even when answering the phone at home. You gotta feel at least a little bad for poor old Rusty.