That’s hillarious. He really believed that at the time, didn’t he? That’s a bummer, but at least they are working to resolve it now.
Anyway, onto Skyrim, the PC requirements should be released today, for those curious about it. Todd Howard is on record saying the PC version looks amazing, so I’m hoping we’ll get higher res textures, AA, and other little upgrades (along with mods eventually, of course).
kerzain
2802
I’ve already got the game (and the hardcover guide) on pre-order (I don’t think I’ll need the guide, but it looks awesome… God, I’m lame), but I’ve still been eagerly anticipating the release of these specs, and accompanying screenshots.
Though I’m not really taking a gamble that my machine will run it, I’d just like to know how well it should run it.
I’m sure HD PC video gameplay footage would be too much to ask for.
Kerzain, you’re not the only person who is in love with high-quality strategy guides. If this guide is at the same level of quality as the Oblivion and Fallout 3 guides, I will be a happy man.
Imryll
2804
You don’t buy the guide because you “need” it. You buy the guide as a memento–so that you can leaf through it during the countdown for TES IX. Shim and I have a guide, as well as copies of the game, on pre-order, too.
No more lame than I, as I’ve got them both pre-ordered as well. $150 on the special edition seems dumb, but that strategy guide looks terrific. Also, I bought the guides for Oblivion, Fallout 3, and FNV - no reason to break tradition, seems to me.
I didn’t know they were going to have some PC screenshots, that’s pretty cool. Also, “screenshits” was LOL, though I assume an accident. :)
Sadly, I would assume you are correct. I assume it would be a marketing snafu to show case the PC platform at the expense of the other two, when they are trying to market it as “it will look great on all 3 platforms”. SIGH.
KWhit
2806
This.
I would never play it co-op and don’t want to have a lesser sp experience.
jg93
2807
Guide is by same author as FO3 and NV. I feel it’s excellent, but I’m biased ;)
kerzain
2808
Play what co-op? The fake game we’re all hypothesizing about?
KWhit
2809
Yes, obviously. What game did you think I was talking about?
kerzain
2810
I dunno, but you seem so determined to avoid the game, you were acting as if you already knew all you had to know about it. And since all we had discussed at this point was a multi-player game in a TES universe, your adamant refusal to consider playing it felt premature.
EDIT: Oh, I see. You would want to play it, just not co-op. And you’d rather the game ship with less features than different content.
I’m on the side of those who want co-op in an elder scrolls game and know that it would be the end of my interaction with real life. I feel like the core of the Borderlands model could work but I would be comfortable with the host being the only one who tracked the quests for that world.
In Borderlands, we sometimes ran into periods where my quests weren’t quite synchronized, so I ended up having to backtrack and get caught up on my own time (we had a dedicated group doing the whole game together). I could live with my personal progress put on hold in my own game to jump in and co-op with someone else (as long as achievements got credited regardless, etc). But I speak from the position that I would have a dedicated group again. Not sure what would be best for people hopping server to server (part of me feels like Elder Scrolls co-op might be better suited to people who can group consistently).
Seeing people talk about the strategy guide has me wondering: how the heck does that work? I mean, aren’t the quests in this supposed to be semi-dynamic? As in,there’s no particular person in the game world that kicks off a quest chain, it is all driven dynamically by your exploits and current game state? Am I mistaken in this? Was it all a load of hooey?
There are quite a few scripted quests as well, the radiant quests are a separate thing, I believe. I imagine the guide will outline all the main/scripted quests, and highlight all the possible outcomes of the radiant quests, or some such. I believe there are also random encounters, like Fallout 3/FNV had, too.
This is a great cautionary tale, watching this video, to maybe temper expectations. It will be much better than Oblivion, Skryim itself, but it won’t be the last word on RPG’s everywhere. I’m happy that all the massive previews based on hands-on play from last week were overwhelmingly positive though - on the other hand, folks that finally got 3 hours of hands on with Oblivion were probably really happy with it back then, too…
kerzain
2816
This is my primary hope, I’m not expecting the world or anything. I would like it if it were at least or on par with Fallout 3. I’d even settle for Fallout 3-with-swords if that’s all they can manage. I think they’re already on the right track based on how the perk system looks.
DeepT
2817
I wish the guy would have commented on the AI’s decision to cast a fireball on it’s beloved dog.
So I was looking at this skyrim wiki; is that info right?
For example when starting the game and going to a dungeon you will encounter enemies with a similar level as you but as you play the game and increase your level so do the enemies. Which means that if you return to the same dungeon later the enemies will be the same but, with a similar level as you, making the game more fun and and challenging .
‘more fun and challenging’, or as we found in Oblivion, ‘levelling up is pointless’
I thought they were doing it Fallout style, with areas being locked into whatever level you encounter them at except some areas always being a higher level then others (like the northern mountain pass in NV where all those poison things were that wreck you at low levels).
Giaddon
2820
It’s a punishment for waking her up with its barking.