Haven’t read the whole thread, so this may have been answered, but is Jeremy Soule the composer for this game’s music as well?

According to his discography he is.

The PC version is not going to slip - as others have said, Bethesda is just being tight with it, likely for anti-piracy concerns. I actually put in 500+ hours into the xbox version of Oblivion, FWIW - but the PC version is definitely going to look a lot better than the older console tech this time around, so it’s the one to get.

Plus, uh, MODS

Can’t believe anyone with a choice is considering getting a non-PC version.

A bit off topic, but when you guys spend 500 (or any hundred) hours playing Oblivion, are you still unlocking and doing Oblivion Gates in your later games, or do you just ignore the main quest completely by that point?

Not all console gamers double up on gaming devices, like a gaming PC.

Sorry, I’ve edited my post to better express my meaning. I myself don’t have a console, so I understand the desire to avoid doubling up.

That’s good to hear. Thanks for posting. I’m being overly skittish because of the $150 price tag on that col ed I have pre-ordered. Need to go raid the kids’ Halloween candy a little more.

Sounds like a chance to have an interesting discussion about a topic we haven’t gotten into before!

I closed them all - you can close them each in a minute or two by just running through invisibly. I explored every inch of the map (which you can carpet sweep locally), did everything, found everything, followed NPCs to discover their interests, collected and read every book, decorated houses, etc. Notwithstanding some of the naysayers, it’s actually the most interesting virtual world to explore to date, although I would still like to spend more time in Gothic 3’s.

Moreso than Skyrim, in your opinion?

Two reasons I’m getting the Xbox version:

One, I’m just more comfortable playing some ga,Ed on a controller. My reflexes/mouse control hasn’t aged well in the last ten years (and I’m only 34). I can play many first person titles much better on a controller.

Two, if I had mods I’d never get anything done in the game. I tried it once with morrowind and never got past the first town because I was tweaking mods, etc.

And even though I only said I had two points, three, it’s nic to have some ga,Ed that just work when I put them in, assuming no bugs in game. I troubleshoot pcs all day long as my job. It’s nice to come home and just play a game without having to worry about what’s running or drivers, etc.

Has anything been mentioned about 360 controller support for the PC version?

I’m getting the XBox version at release and the ultrasuperallDLCplatinumGOTY edition for the PC two-three years down the road when mods are relevant.

Hey, I saw that episode of Firefly!

I wasn’t including Skyrim in that consideration at all – cannot yet.

Y’know, I was curious… I played Morrowind and Oblivion, but missed Daggerfall. Is it possible to enjoy Daggerfall for the first time in 2011? Or is the gameplay just too retro?

Give it a go - the demo’s a massive 16MB…

It’s pretty rough - first person perspective games age badly, and its dungeons and bugs were always difficult to navigate. It’s freeware, so you can check it out. It is probably the ultimate sandbox RPG.

I’ve been meaning to check out Redguard, which has the additional problem of glide/3dfx, but it was Todd Howard’s first Elder Scrolls game, is pretty light and is uniquely set in an earlier time frame (2nd Age).

I tried fooling around with Daggerfall a couple of months back and its interface is just too old-school nowadays. I’d have put up with the very retro graphics if the interface had been more forgiving. I couldn’t make it out of the first dungeon.