Same here. I want to look over the various perks, see which ones sound the most appealing to me, and go that route with my first character. And it’s there if I can frustrated with a side quest or finding crafting materials.
Demorve
3402
I’m just curious, it appears that you will need steam in in order to play. According to Gameshit/Impulse. Is this true? If yes then it looks like I will be buying it from steam. Notice Protection: Steam
http://www.impulsedriven.com/skyrim
nKoan
3403
Yes, its been known to be a Steamworks game for quite some time.
ShivaX
3404
Its a Steamworks game, always has been.
HRose
3405
Skill systems are old school. Let’s replace them with a “cool system like perks”. As if the way you call it can change anything.
It seems this was mostly done so that players could allocate their skills independently from how much they use them.
Just a bit more game-y. There are plenty of mods for previous games implementing the same idea.
Editer
3406
Okay, kids, there are now new topics:
The Skyrim SPOILER-FREE topic!
The Skyrim SPOILER-FILLED topic!
The intention is that they’re for discussion of the game after it’s actually out and people have played it, but if you want to talk spoiler stuff now, it might be the polite thing to do to get the new spoiler topic rolling. And if you want to completely avoid spoilers, well, if you’re on this page, a bit late for that now…
I’m not sure what your point is. “The way we call it” is not the only difference between the old skill system and perks. There’s a huge difference between reaching a certain score in Sneak and, as a result, being X% better at sneaking (the old system), and reaching a certain score in Sneak and, as a result, being able to choose whether you want to take Light Foot (you no longer activate pressure plates while sneaking) or Deadly Aim (Sneak attacks with bows do 3x damage). That’s a huge change in how the system works, and for the better, IMHO.
It seems this was mostly done so that players could allocate their skills independently from how much they use them.
Well, yes and no. There’s an element of player choice, which I think is a good thing, but it’s not like you can spend all your time sneaking and then choose to take a Heavy Armor perk as a result. If you want to take Heavy Armor perks, you have to raise your Heavy Armor score by using Heavy Armor. So perk choices are not really “independent” of player activities.
Imryll
3408
Well, I’d like to see the perks layered on top of the microscopic increases–and will actually be surprised if we don’t. I understand that to be really good with a skill you have to invest perks in it, but it’s counter-intuitive to think that unperked a skill level of 100 plays no differently than a skill level of 1. Guess we’ll see, but I’m hoping that the folks who say that skill increases make no difference except to enable perk choices are just unobservant.
Talorc
3409
Ooo, this is neat. I you get a coupon for it or something with the collectors / hardback version. iBook version is interesting as well
I imagine that it would be pretty hard to focus that much attention on one skill without buying perks in it. As for whether the skills levels themselves have any effect, I guess we’ll see. But since the first level perk in every skill seems to be a multi-level perk that makes you better at the basic activity that drives the skill, I sort of doubt it (i.e. the first Perk you can get for the Sneak skill is Stealth, which makes you harder to detect in 20% increments).
Aww, too bad you made these threads. I liked RepoMan’s idea to specifically call out “spoiler tags required.”
I’ll let Zylon comment on the noisy thread title that will get old fast.
This seems like it might be the case - I sent a tweet to Bethesda’s Pete Hines asking if Skill points only matter insofar as what requirements you meet for perks, and this was his reply:
“No, your level in a skill still matters. The Perks tend to enhance what your skill does (eg, how much damage with 1H weaps)”
Too bad Twitter has that character limit, I’d have liked a bit more info. On the other hand this sounds like skill levels themselves DO matter, which is great - like I said, as much as I love perks, they added a great dynamic to the system, but it would be a shame if another dynamic lost something (skills) in the process.
Imryll
3413
Todd has said things along the lines of “Perks are where a lot of the power is, and it’s what defines your character, more so than your skill numbers” in a number of interviews. “A lot” isn’t all, so that’s consistent with Pete’s tweet to you. It likely won’t be all that discernible with skills in which you invest perks because the perk increases will essentially swallow them up, but it would be frustrating to keep making potions and not see any improvement at all in their strength or duration (assuming no perks in alchemy). For one thing it would make unperked skills close to useless late in the game–and I doubt that they’d would imagine it would be fun for a high-level character only to be able to make entry-level potions because they didn’t perk alchemy. 20 health or mana potions won’t be worth their carry weight end-game.
Anyone get it from Direct to drive get there codes yet? nothing here, hoping to get it so i can preload it on steam.
Giaddon
3415
Steam doesn’t have a preload up anyway, so… no worries!
I just ordered Skyrim on Steam but I don’t have a Preload option. Has the preload started yet?
Edit: nevermind!
Imryll
3418
Sort of a cheap answer, no? I cited alchemy as an example, but overall it would be hugely narrowing if only five or so skills would be functional at high levels. Only being truly strong in five skills is one thing. Having the others be at emerge-from-the-tunnel level later in the game quite another.
So PERK ALCHEMY. You don’t have to spend a lot of perks on it, but the perk that makes you generally better at making the most common potions (i.e. potions heal better) is the lowest level perk in the tree. You can throw just a couple of perk points into it and have an alchemy skill that is viable later in the game. You won’t be skilled at making a lot of different potions; if you want to master alchemy without actually investing anything in it–no, the system won’t let you do that. But you don’t have to go deep in a tree to make it useful. The first perk in every tree is sort of a “make this better in general” perk. The high level perks are all specialist skills.