Some of the Choral fight music is simply awesome though - love it!

Actually, Tony M is wrong.

This sounds dumb, I know, but how do you pick up stuff to carry it and put it somewhere else, not to put it in your inventory (PC version)?

I bought this on Friday. I’ve never really been a fan of Bethesda’s RPGs until FO3. I never could get into Morrowind. I thought Oblivion was a bloated, aimless turd. I liked FO3, but then again I used to live in DC and that may have made the difference. But I decided to pull the trigger on Skyrim and give it a go. So, how does this Oblivion-hater like Skyrim? Read on, but the short answer is that it’s been a long, long time since I put in 28 hours in a game over a weekend.

From a systems standpoint, I know Skyrim is built on the old Fallout 3 engine, but it’s amazing how much they’ve cleaned it up. On my old computer (E6750 dual core @ 2.66GHz, 3G RAM, GForce 460 SE), I’m playing Skyrim on high settings with good performance. I’ve probably had half a dozen straight crashes to desktop, but I was able to start right up. I’ve encountered a couple of quest bugs, but nothing that prevented me from playing. I’ve seen a couple of bugs that I saw in FO3 (stuff floating in mid-air), but that’s been rare.

From a graphical standpoint, I’m amazed at what I’m seeing out of Skyrim. The game runs and looks great. Unlike the Oblivion computer-generated terrain that never looked right, you can tell Skyrim’s world has been lovingly hand-crafted. It’s a brilliant pallet of colors, textures and areas each distinct from one another. Mountains appropriately tower above my character with snow drifting in the howling wind. Butterflies flitter in the breeeze in the lower areas, landing on flowers that can be picked for potions. Massive creatures like Mammoths literally make the ground tremble as they approach. It’s a remarkable achievement in world building. I don’t think I’ve played a fantasy RPG with an open world this good since…dare I say it?..Ultima 7. That’s incredibly high praise from me, but the open world is just that good.

As I left my virtual house in Whiterun, I decided one morning to go mining. I knew (thanks to the hint guide, which is decent) that there were a couple of mines to the unexplored West, so I headed out that way. I figured I’d be there in a half an hour or so. Along the way, I solved a Vampire issue in a town, saw a couple of other towns, explored a cave or two, picked some herbs for potions and hunted some deer. But I kept pushing forward because I wanted to go mining. FOUR hours later, I finally arrived at the mines. The world is that much fun to explore…and it’s that big.

The sounds of the world are superb. The wind whistles through the mountain passes. The bombastic - but never distracting - music plays during combat, then dies down to a whisper that I’ve yet to grown tired of. Voice acting is generally well done, which makes the really poorly spoken lines stand out. But the voices and music really help set the tone in this Nordic adventure.

One of the problem areas of past Elder Scrolls games was the questing. It often wasn’t compelling, or well told, or there weren’t enough of them. It was up to the player to make the story. Here, the quests are quite good. There’s no “!” above quest-giver’s heads, so you’re going to have to do it the old-fashioned way - by talking to NPCs (even the guards). Do so and you’ll be rewarded with well-thought out quests. Most of them boil down to the normal Fed Ex quests (get my sword, deliver this letter), but you’ll often be rewarded with a good dungeon exploration or a beautiful vista along the way. Occasionally, there will be twists, which is why my character can sprout fangs and fur during a full moon. The main quest - of which I’m not that far through it yet - has been pretty good and I’ve almost forced myself not to play it because I want to savor the world. Overall, questing has been pretty average, but that’s a massive improvement over other Elder Scrolls games.

There’s a reason that questing doesn’t have to be the end-all-be-all in a game like Skyrim - there’s always something else to do. There’s so many activities here it’s incredible. Want to build your own armor and weapons? Then start mining, smelting and banging away on that forge. It’ll take a long time to get good, but you’ll be rewarded with some epic armor sets. Want to to bottle fame, brew glory, even put a stopper on death? You can do so…just head out to the countryside and start gathering herbs and other reagents. Cooking, enchanting and even wood chopping are all part of the world. They’re generally well done and help serve as valuable distractions to questing/exploring.

Leveling has been discussed elsewhere, so I’m not going into many details (plus, this is getting long). Suffice it to say I find Skyrim’s leveling system far superior than past Elder Scrolls games. I like how successful skill leveling helps push your character levels. I also like the ability to select talents each level from the many different talent trees. It’s a well-done system that rewards the player for trying new tactics, skills or even just sitting around and crafting.

I’m not done yet, so I can’t put a final stamp of approval on the game. Yet after 28 hours in the game, I can’t wait to get back into it. As it stands right now, I’ve already gotten my money’s worth and there’s there’s still so much to see and do. Boiling my experience thus far down to one sentence, I can sum up my Skyrim time with simply this - I feel like I’m playing one of the best RPGs of all time.

Press and hold E.

So the bastards wants 5000 for that house and like in the real world I find it hard to save up, because I’m not making much and there’s always a neat gadget I need to own… How do you get the money?

(my first Elder Scroll game and my first RPG in ages - so far I’m enjoying it)

  1. Do the Thieves Guild quests long enough to unlock the fence, and then you can steal stuff and sell it to make the dough.

  2. You know all those gems you’ve been finding in dungeons? Rubies, and whatnot? Don’t sell them: fashion them into jewelry. A silver amethyst ring is valued at 180 gold (or thereabouts), and I can craft gold necklaces and junk worth around 300 without spending much time at it at all.

  3. Sell some of those potions you’re hoarding. Don’t deny it, I know you’re hoarding them. If you don’t have an immediate need, sell 'em. Those can start adding up pretty fast.

  4. Some books are worth a fair price, too. Sell those. Trust me, you’ll find plenty of copies of all of them.

More generally, hoarding is not a great idea in Skyrim. You’re always gonna come across more junk, so holding on to the junk you have makes no sense.

My settings are medium and still looks awfully good but not that good. Every once and while I stop to admire the view. One cracks me up is that zero bodies looting in the video, but you couldn’t help yourself to pick a mountain flower. I get a kick out of game where I still get joy out of catching a butterfly. I bet that more guys have picked more flowers in Skyrim in the last few weeks than in the rest of the year in real life world wide!

What Thieves Guild quest… haven’t gotten that yet. Also I don’t steal… won’t people notice?
(I know, Elder Scroll noob!)

  1. You know all those gems you’ve been finding in dungeons? Rubies, and whatnot? Don’t sell them: fashion them into jewelry. A silver amethyst ring is valued at 180 gold (or thereabouts), and I can craft gold necklaces and junk worth around 300 without spending much time at it at all.

What?! You can make jewelry?! At the workbench?.. dammit. I sold everything but soul gems.

  1. Sell some of those potions you’re hoarding. Don’t deny it, I know you’re hoarding them. If you don’t have an immediate need, sell 'em. Those can start adding up pretty fast.

Guilty as charged… I also have the world’s largest collection of flowers, mushrooms, bits of zombies and butterfly wings. If I can’t make potpourri perhaps I should make and sell potions.

  1. Some books are worth a fair price, too. Sell those. Trust me, you’ll find plenty of copies of all of them.

I mostly leave books that don’t get me bonusses.

More generally, hoarding is not a great idea in Skyrim. You’re always gonna come across more junk, so holding on to the junk you have makes no sense.

Thanks. But I’m also a weakling. Can’t carry all the crap I find… and giving stuff to Lydia is overly complex. Also she keeps dying.

I’m on my second character and have put in 40 hours and I agree the best RPG by a wide margin. Which considering that I am bored to tears with D&D Fantasy setting (I vastly prefer Fallout or anything different) is high praise.

I am take a trip to visit my elder mom for Thanksgiving, and I know I am going to miss playing Skryim for the 12 days I am gone.

I’ll be interested to see if after another 2 weeks the love at Qt3 for the game while continue. I suspect it will. I think your post summarizes many of the good features of the game.

I’d love to see a discussion about what makes Skryim such a good game, I think it would valuable for game designer and game aficionado alike.

I’m not sure how you don’t have the money.

My level 20 character has the house, the upgrades and 18,000 in the bank. I can’t find anything to spend it on!

While i am level 23, no house, no horse and no money. Almost like real life.

I seem to be spending all my money on training.

Hans, apparently the Dark Brotherhood quest line will net you 20.000+ for the last mission. Maybe it’s time to get evil?

Meh. There is still some floor visible ;-)

Ah, thanks!

Actually, the bastards sent someone to assassinate me, but were so incompetent that Lydia killed the assassin before I even discovered I was under attack and then the bumbling incompetent had a letter on him saying who sent him.
… So I was thinking to find them and put them out of their misery. Don’t tell me it’s like a typical rpg, where the leader has 20.000 i cash to give me for doing a mission, but if I whack him, he only has 100 gold and a dirty penknife. I hate that.

He’s a bit more sneaky than that, and it actually makes sense ingame where the 20.000 are.

Okay. So. Let’s call it ten hours in, accounting for ineptitude at play and reading books.

Yo, this game is pretty good. I have notes, however:

I’m not super-into skills. All of the crafting should have been under their own family, with their own leveling stone, with maybe another skill or two (i.e. Cooking, which sure as hell looks like it was in there at some point).

The voices are better than Oblivion, but there’s still considerable room for improvement. This court wizard I’m supposed to hate is sort of phoning it in, for instance, and I’ve run across more than a few lines that landed with a plop.

Perks that are gated to 30 should be gated to 25. As a consequence of the way that I’m playing (balanced approach - try to level things at something approaching an equal rate, because if I don’t then I’ll just forget it until it’s too late to effectively go back and level the skill without grinding - basically the only one I’m ignoring is Heavy Armor) I have precisely one skill that’s over 30 and I’m a considerable part of the way to 12. The result? I have 10 keistered perks.

Giants should be bigger. Not that it wasn’t hilarious the first time I got into that fight (What? Bitch said she wanted a mammoth tusk, and there’s a mammoth. I didn’t know he was your mammoth, dude.), but their size belies their considerable combat ability. I would probably have taken them a little bit more seriously if they hadn’t looked like people from where I was standing.

I did appreciate the fact that the game respected my already having been to Bleak Falls Barrow, though. It felt pretty nice to whip that fat slab out of my inventory and slap it down on the table.

The shopping interface is better, but still needs work. Specifically, you should tell me whether I know a spell or not when I’m looking at a spell tome.

Enjoying it. It’s really too bad about how I’m never going to finish Arkham City now.

Man, aside from the Laurel & Hardy assassins they sent after me like thirty hours ago, I haven’t seen a whiff of the Dark Brotherhood. They really have to work on their scouting for new talent, because I loves me my murderin’.

Best game RPG of the year, I loved Witcher 2 but this tops it, both amazing games. 34 hour in and I feel like its jsut starting

I can check the guide and spoil this for you if you want. Or somebody who actually has it with them right now could do it. Or it’s probably on the internet. I lightly skimmed the starting conditions for all the “guild quest” equivalents, and I remember that one being a touch more involved than it was in Oblivion. I know that the mages and fighters are almost impossible to miss if you talk to anybody in the game, and I think that you trip into the thieves once you get to their town, but there was something you had to do to get into the assassins. I haven’t bothered reading that far ahead yet because I still haven’t gotten more than a mile or two away from the starting towns, because holy crap is this game dense.

On a random note, good on these guys for tying the Daedric Quests into the achievement system. No sane human can complete all the quests in one of these games, so it’s good that the meta-reward system pokes you in the butt to go do some of the best.