I didn’t really express that well, you’re of course right about the fallacy. What I meant was that he didn’t call it broken in a personal sense, but in a more objective sense. So looking back at the review, I see things like:
A tremendously exciting, ambitious game that you cannot possibly expect to be so bad for all the terrible bugs and glitches and unfinished bits and systems that just simply don’t work. But it is that bad, and it will make sure you know it. You cannot avoid discovering what a mess it is.
But I cannot handle the fact that the game is so undeniably, blatantly, shamefully broken.
That’s why I mentioned the thousands of players, which I was one of, who were having immense fun and only experiencing bugs in a minor way. There’s no denying Tom’s experience with the game, but to me there’s little value to a review that paints a game as “undeniably” broken and a mess when it undeniably isn’t for a great many players.
Again, it’s not pointing out the problems that I take issue with - doing so is of course a necessary part of a subjective review - it’s treating what the game does well as a complete sideline to the problems. It feels like a disservice to the game - any game.
Compare this with, say, Jim Rossignol’s review at RPS, and you see the latter does not avoid talking about the bugs and other problems, but does encapsulate what’s great about the game:
Arma II game is already divisive: it was always going to be. It’s impossible to examine this game without seeing it as a kind of exemplar of some of the larger issues about what is good and bad about PC gaming: the unfinished code, the performance issues, the difficulty of breaking into established communities – all these things will push people away. But the sheer scope: the raw materials that BIS have forged for gamers to make their own entertainment, their own stories with. I can’t say that’s a bad thing.
What PC games are is a wide open landscape, and that monstrous, uneven terrain is only getting larger by the day. Thank fuck for this twisted little peninsula of realism, without it gaming would be a whole lot less interesting.
That in a nutshell is why I often don’t get on well with Tom’s reviews. He’s astute at articulating the downsides of games but often fails to express the exceptional qualities of a given game.