Just hit your Favorites, and if Heal is on your RMB, just click the RMB on it and it’ll deselect it.

Obligatory link for how to properly play an unarmed character: http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/i-punch-giants-how-to-become-a-master-of-unarmed-combat/35-524255/

Not really, because the game remembers that you were dual wielding. So, for example, I go to my favorites list and choose my bow. When done with the bow, I go back to my favorites list and choose the first of my dual wielded weapons, and voila - both weapons are in my hands.

While I don’t hate the UI in Skyrim, I also don’t think its great. But at least they got this part right.

Not really on your not really.

The game only returns to your dual wielding configuration if you switch to a two handed weapon or a bow and then switch back. That’s it.

If you push 1 to arm a weapon/spell, usually pressing 1 again will switch back to the last things in your hands. Try that? Works for bows anyway. Maybe because they are two handed and thus can’t be switched between left and right. Anyway, keep pressing that damn key!

Which seems sufficient from my point of view. I guess if you want to keep rotating through a whole bunch of stuff based on different circumstances it breaks down, though.

It breaks down pretty much right away if you want to use a shield for tougher enemies.

Ok, if you say so. I’m level 33 and have been dual-wielding from the start and have never felt the need to drop one of the weapons in favor of a shield. The game seems geared towards specializing, so I’m specializing in one handed weapons and putting my perks into that and heavy armor (aside from smithing). Makes no sense to spread things out into something like blocking if I’m a committed dual wielder.

Not saying your approach isn’t valid though.

I went dual wield with light armor. Yeah my points aren’t particularly specialized.

Nor need they be, it’s lame to blame the player for inefficient design. Dual Wield is just a pain to manage. It’s fun, and has some cool looking moves in third person, but what a chore.

It’s pretty bad, yeah. Having two swords and not being able to block is really quite bizarre, and the awkwardness far exceeds any bonus damage you may receive, save for the single situation of a stealthy backstab.

Bethesda actually put a justification for why you can’t block with dual weapons in a textbook on combat that you find quite early in the game: your grasp isn’t strong and secure enough for blocking unless you hold a weapon with both hands!

That even makes sense for the kind of “hold your weapon rigidly in front of your face” blocking which is the only available option. Of course what you’d actually do is parry and deflect an incoming blow, rather than throw up a rigid shield-like block… but the combat system doesn’t allow for that.

Parrying would make more sense but that skill doesn’t exist. I guess they could roll parrying & blocking into one skill. They did combine axes with the blunt skill for Oblivion…

I’d have settled for a weaker block - no block at all makes dual-wielding a little pants to be honest.

Think it’s something that could successfully be modded in with time, or is it stuck because of the engine?

I think it could be modded, with time. People did new/extended combat systems in the previous Elder Scrolls.

I suppose you could just use the one-handed weapon block animation with just the right hand, and replace the two-handed grip model with one hand. It would look odd though. Out of interest is there a shield spell?

Steam just updated the game. Official board says the resistances thing has been fixed, among other things.

Goddamn, finally. I rolled back to 1.1 (which was not exactly a difficult process, but…) and a new character last night.

The real question is what tasty new bugs they’ve introduced.