That arrow looks like a spear.

They have very small knees in Skyrim.

Anyways, I’ve finished the main quest. I was like, “oh, so, yeah, it’s done then” and now I’m kind of confused as to what to do. I think I’ll roll a new dood and try to visit all the placs I haven’t visited before. Feels weird. No credits, no big drumroll really, not even a super-long quest line.

Perhaps those are good things :)

Wait, there are no credits when you finish main quest? So there are no credits at all besides running them from main menu? That is weird.

Personally I always postpone finishing main quest in these games until I am done with the game (finished other quest lines, explored all I wanted etc), because main quest should provide closure of some kind…

Now you collect troll skulls.

Oh, I have a couple of projects I need to work on so I’m kind of quite happy to have finished. Completed in 60 hours, but I’ve done no other quest line!

Warning - I’ve completed the main quest half way through the civil war and I think I’ve bugged out the civil war. It hasn’t assigned me the next sub-quest as it should have. Or possibly it was the dragon attack mid-quest dialogue that has messed it (NPC engaged Dragon).

Do the main quest - it’s a good thing - you shouldn’t wait.

I’ve finished the main quest now and I don’t think you’re missing much if you ignore it and go on your own way. Theres a really awesome location halfway through the main quest…

name of cool main quest location


Blackreach

… but from exploring it thoroughly I get the impression that the main quest is not the only quest that will lead you there.

I’m not saying the main quest is terrible, just that you’ll have just as much fun doing other things.

Tony

I finished the main quest at about 34 on one character. My current character is about 20 and hasn’t even started the main quest beyond the first town. Of course, I’m also head of the Thieves Guild now, too, for whatever that’s worth. Hey, I’m a Khajit; I don’t know from Dragonborn.

My impression is that Skyrim really has two main quests, one about the dragonborn and the other about the civil war. The war is so big it hardly qualifies as a side quest. I’m doing both simultaneously, more or less.

Speaking of which… when do I learn the Dah part of Fus Ro Dah? I want to shout FUS RO DAH! at random peasants but I still only know the first two words. Is the third word locked behind the Greybeard quest progress? No need for any detailed spoilers, just so I know what to do next.

I would like to write a long, effusive, fairly pointless ramble, but then I will spend another 20 minutes editing it to appear less fanboyish and then I will simply delete it in frustration. So, in lieu of that, let’s skip to the important thing: woo! Skyrim! I love the Winterhold series of quests and I’m quite happy I made a mage specifically to travel up there.

I finished the main quest (what I think is the main quest) and I am continuing with the civil war thing. What I am really doing is whatever I feel I will enjoy. This include armour and ways to kill people.

Don’t look like Skyrim is a game you ends, seems a game you abandon wen other game, newer, take all your time.

Opinions - is it “better” to finish the civil war first or the main quest first?

I am doing a lot of side stuff first, and plan to finish the Thieves Guild and then the Dark Brotherhood and a lot of side stuff before I do either the civil war or main quest. I have read the arguments back and forth for which side of the civil war to take, and while I haven’t completed the first mission yet I did decide, for this character, to take the rebels side (vs. the Imperials - that will be for my next character, who will play as a moral, right the wrongs of the world guy, this one is more an amoral rogue.) And I’m playing that role - I don’t kill the rebels in forts but I do kill Imperials when I can, including a situation where Imperials were taking a rebel prisoner somewhere, I let them pass as they told me “Out of the way!” then when they were past, I took out the guards. The prisoner ran away, so no chance to talk to him, but it felt in character for this role. ;)

The civil war quest is super boring. I’m looking forward to modders sprucing that up.

When my character has finally finished all the quests in the game* he’s going to settle down in Solitude and open a shop selling knee protectors to the guards of Skyrim, somehow convince Mjoll the Lioness to shut the hell up, play tag with the street brats all day long, and perhaps take up cannibalism as a hobby in his spare time.

Meanwhile, though, there’s a bunch of dungeons and caves out there to explore and bad things to kill.

  • like that will ever happen

It’s not the only way in exactly, you can side-step everything and just do one of the main quest steps out of order and you’ll be given a key for access (and the key works in multiple locations, some of which are much, much easier to gain access through without the long, long journey it would normally take to get to the main entrance marked by quest markers). I stumbled across this on my current character, and it’s awesome because I’m far, far from that step in the main quest under normal circumstances. It also allows you to complete a couple big side-quests that also the MQ normally opens up along the way. It’s awesome.

Just when I was starting to begin to get annoyed with the formulaic quest structure, I wandered into Markarth. There are some interesting tasks to accomplish there! And some nifty architecture.

Heh the dark brotherhood doesn’t fuck around. Guess who I just killed.

  1. Marry someone who can train a skill
  2. Collect phat lewt
  3. Pay spouse to train up skill
  4. Sell lewt to spouse to return money to yourself

This gets around gold limit that most vendors have.

I have an amulet of Mara but no takers. Am I supposed to do something else?