Exactly. I love this aspect of the TES games and as long as Todd Howard is at the helm I’m sure it will stay this way.

Speaking of Todd – here is an interesting conversation between Todd and Notch of Minecraft about their respective games: http://www.gameinformer.com/b/features/archive/2011/06/14/notch-and-todd-howard-the-one-on-one-interview.aspx

A bit awkward at times (I assume it’s entirely unscripted) but interesting.

Lucky for you, one of the items shown in the inventory during the E3 video was Nirnroot.

Dear Materials Arguments:

A wizard did it.

Tnks!

NOOOOOOOOOOOOOOOOOOOOOOOOO!

God I hated that quest. I ended up killing the alchemist, using a mod to reanimate him as a zombie, and then killing him again.

And that is why I buy every release on day one.

Playing New Vegas now - I think Skyrim should have VATS…

This reminds me I wanted to compile the top 100 worst ideas of all time.

There’s apparently a slow time dragon shout thing, so that’s pretty similar.

I’m more concerned by the lack of fisting in this game. I am sad that I can no longer go around punching everyone to death. It was my favorite activity.

Heck, the only reason I played Fallout 3 was so that I could punch everyone in Megaton to death. That was a slow process.

There are a few pornographic mods for Oblivion so I’m sure if you requested it, someone will cater to your needs

Is there a mod to add the Fragdolls in? I can think of someone who’d be interested.

I think it could work well for mages and archers. I would like to see other ranged weapons appear in Skyrim as well, such as throwing axes, spears, crossbows, etc. Caltrops and bolos would make such interesting additions in terms of what you could do for crowd control as a non-mage. While I’m talking about new weapons, the game could also seriously use a blackjack for stealthy types who don’t want to murder the people they are robbing.

Otherwise known as “wimps”.

Especially since they’re getting rid of punching! I loved punching! I tried to build a brawler character with lots of Drain Fatigue spells and then punching people to sleep. It wasn’t very effective, but it was fun. The most fun I had in Fallout 3 was making a straight-edge character who wouldn’t use drugs, including stimpaks. That was HARD.

Man, sometimes the concepts that games inadvertently create really tickles me.

‘Punching people to sleep’ is one of those perfect examples for me.

Or “taffers”.

Days left until I stop being pissed that there are no spears in Skyrim: 322.
Days left until I recover from my dream of a kickass 300-like Spartan Khajiit wielding spear and shield shattered: countless.

My ribald sense of humor went to a bad place after reading this sentence. I’ll just leave it there in the limited confines of my skull.

I’ve played every ES game and really don’t care about this being removed. I do care more about the stats reduction, and despite reading Desslock’s latest PCG piece that argues fairly convincingly why there’s no real reason for concern, I think there’s just too many years of multiple sources of reinforcing expectations that wants lots of attributes and stats in my hefty RPGs. The lack of them immediately gives a sense that this is a simplified, console-ish game design that while potentially still might be fun nevertheless won’t be the epic roleplaying experience that I crave finding every so many years.

AAGH PHANTOM 55TH PAGE KILL IT WITH FIRE!!!

…or with another post, which is more effective.

That’s pretty funny.

Also, NO SPEARS?!?!?!??! WTF!!!

There hasn’t been any spears since morrowind.

Actually, I don’t think they have removed fist-fighting. I know it doesn’t appear to be a skill, but there’s an E3 video interview with Ashley Cheng in which he says it’s possible to play a monk-type character. I’ve no idea what the mechanics are, but apparantly hand-to-hand is in in some form. Maybe each hand is a one-handed weapon?