Bethesda needs to release some collector edition details here soon so I can start planning on wasting the extra $30-40 on it.
Yeah, this is definately the kind of game I pony up the extra dough for on. Also, I’ll be picking up any special edition, hardbound strategy guides they want to wave under my nose.
WAITAMINUTE. Polearms are in? That seems like spears. In fact, that fucking screams spears. Are spears in, or are they not in?
edit:
When the Dragonborns die out 200 years later, it’s not the demons of Oblivion that break through – it’s actual dragons. They’re already ravaging the world, and they’re nothing compared to what’s next. Alduin, the biggest and baddest of the long-lost species, is coming. The Elder Scrolls foretold it, and only a Dragonborn can stop it.
Which brings us back to our nobody – you. It turns out you are a Dragonborn, perhaps the only one left. In story terms, obviously, that means any world-saving is going to have to be done by you – once you’re done arsing around with sidequests and guilds. In game terms, it means you have access to a whole new kind of magic the Elder Scrolls games haven’t given us before.
So, instead of an organized sex campaign to get lots of dragonborn babies, they’re sending you on a mission to solo the baddest of the badass monsters? That’s fucking stupid. What if you get eaten by a troll?
edit2: Enchantment is a skill again? I hope they do it smart and just let you put X duration spells on your gear by casting with your mana pool, rather than fucking stupid enchanting pedestal related stuff. Like, cast a spell of Sword Fucking Lights Up And Hurts People More and for X min it does Y extra damage and looks hilarious.
Soul Gems could be re-purposed for spells. Instead of boring “put stuff on weapons” items, you activate them and they give your spells unusual and nifty effects, and as a result are consumed. Way more fun!
There was a mod for the last game that added halberds but you could only use them as axes, you couldn’t thrust. That’s probably what is being referred to.
All I know is if I can get a spear in game, people are going to be very, very sad. Also there will be a significant number of perforated buttes as I teleport backstab shopkeepers with my spear.
Bene Gesserit breeds the Kwisatz Haderach - dudes try to kill him - Emperor tries to kill him - he rebels and becomes Emperor - lulz ensue.
Though I have to say the fantasy trope of being “the chosen one” is kinda stale, instead of dragonborn the player could just accidentally absorb the soul of a dragon and become dragonthingie.
I don’t want people to think I just want spears for penis jokes. Although they’re great for wood related pointy punnery, they’re also effective and entertaining weapons in their own right.
As will all things weapon, the best source for Whither Spear is Mount and Blade Warband. In that game, the spear is without doubt the most versatile of weapons. When used in a two handed configuration, it is a fast and deadly weapon with both blunt and piercing attacks able to out range most swords and (with care) can be used to stop a charging rider in his or her tracks. When used in a one handed configuration with a shield, it is a defensive tool for supporting attacks to keep an enemy on his or her back foot while another player manages the brunt of the attack. While not quite as effective on horse back, it can still be used to poke other players in lieu of a lance if a more appropriate weapon is not available. Damn near the only thing it isn’t useful for is chopping down doors in sieges.
In a word, a tactically flexible weapon able to respond to any situation with aplomb. Not having spears in a game dedicated to close in combat is an absolute travesty.
Agreed. My favorite part of TES games is the schmuck from dungeon angle. I don’t like being the chosen one, I like being a pissed off schmuck who kills everything evil because DOWN WITH THAT SORT OF THING. Much more compelling.
What do you have against isolated hills with steep sides and flat tops?
It’s hard to get inside them.
In Morrowind you were the Nerevarine, and the Emperor specifically orders you released from jail to go fuck around in Vvardenfel, that’s not exactly a schmuck.
Aeon221
1671
No, you become the Nerevarine after progressing through the trials in the wastes. Before that you were just a dude with a good horoscope. Anyone who could do the trials could have been the Nerevarine, it just happened that you were the dude who could.
Pays to be at the right prison at the right time (tagline for ES games?).
The way I interpreted it you were the incarnate. Anyone can do the trials and go to the Cave of the Incarnate but if someone that isn’t Nerevar reborn puts on the Moon-and-Star they die.
I don’t mind the whole “you saved the world and became THE CHAMPION!” but starting as a humble fill in the gaps is much more enticing to me than the whole “the stars had foretold your arrival CHOSEN ONE!”.
Better yet, make us poor and dirty and pennyless and hated, now that’s a great start.
Razgon
1675
I’m sure you can mod that in, actually. As long as you ignore the main quest, you can be pretty much anything you like. Or at least, the games always made me feel so.
Not to mention the bandits that use them as hideouts. Damn butte pirates.
Not exactly. In theory anyone could become The Incarnate, but the player character was the only individual who was ever in a position to fulfill all the requirements for becoming The Incarnate.
But it’s a subtle & kind of pointless distinction. And while I honestly don’t know, I’m guessing it’s got everything to do with the myriad possible player characters, and nothing to do with Beth trying to put a twist on the usual chosen one stuff.
Yeah in any case it’s not the same as Oblivion where you’re just some guy that accidentally gets let out of prison and then is basically the courier/assistant to the real hero (Martin).
I quite liked the ambiguity behind the Nerevarine stuff. Maybe you really are the reincarnation of a centuries dead Dark Elf hero, maybe you’re just a tough bastard who was good enough at the stabby-stab and the talky-talk to fake it. You even get a little dialogue choice near the end that sort of lets you define whatever interpretation you want.