Nah, they don’t make games like that anymore, everything’s so linear these days.
I used to have the same problem. Tried windowed mode, disabling AA, and the “4GB fix.” Nothing worked.
Finally, I tried this:
Open up the fallout.ini file in: Documents\My Games\Fallout New Vegas
Find the line: bUseThreadedAI=0
Change it to: bUseThreadedAI=1
Add another line after it: iNumHWThreads=2
This will prevent the game from using more than two cores. Multi-cores cause crashes in the Gamebyro Engine.
If the game still crashes change to: iNumHWThreads=1
You also need to change the root as well or every time you play it will overwrite and revert.
Goto: E:\Games\Steam\Steamapps\common\FalloutNV
Edit: Fallout_default.ini like you did the previous file.
Fixed!
Todd was probably playing in “Todd Mode”.
Imryll
1904
The dunmer screenshot has been released!
Like the look of it, come on November!
Skipper
1907
The face, beard and model detail look a hell of a lot better than Oblivion, but it’s hard to say if that was post-processed at all.
Wow, that’s a lot of detail (compared to previous ES games)!
Put a fro on him and he’d look like Blackula.
SlyFrog
1909
Thank you. I dug up that solution independently, and sadly it doesn’t seem to have worked (though admittedly, I have only tried it once since implementing, during which try it froze).
If it worked for you though, I’ll give it another try tonight - maybe it was just an isolated crash that was independent of what this fixes.
Yeah, that’s the thing. There is no solution that will get rid of every crash. FNV is really buggy.
I’ve played Fallout 3 for hundreds of hours with only a couple of crashes, but FNV is a crash-happy program.
The leather armor texture looks like crap, though.
Blips
1912
He reminds me of a green-skinned samurai.
Sarkus
1913
And my experience was the opposite - FO3 crashed a lot more for me then FNV ever has, though both have the same Gambryo problem that was present in Oblivion as well.
Which tells me its an engine issue that they can tweak around, but what fixes it for some hardware combinations breaks it for others.
DeepT
1914
Does anyone know how leveling and XP work? From Oblivion you used to get XP from certain tagged skills and that is what leveled you. One strategy (One I never tried) was to tag skills you rarely used so you would be very well rounded when you leveled up. Does skyrim work the same way and if so, do you think that tagging skills you do not use very much is a good idea?
Skipper
1915
Great question DeepT, I wish I knew. I kind of hope they revamp that because it got a bit gamey trying to influence when you leveled and when you did not.
During the video he at least mentioned skillups and “enough and you level,” but no mention of tagged skills, nor how the perks unlocked, either at level up or at certain skill levels.
Imryll
1916
All skills count towards leveling–although apparantly higher-level skills count more. No tagging at character creation, although there are Doomstones whose use will increase the leveling speed of relevant skills (until you use a different one).
Skipper
1917
Great info Imryll, thanks for that.
SlyFrog
1918
Yeah, my problems are with Fallout 3 as well; I don’t have Fallout New Vegas.
I suppose I will end up trying Skyrim if it has a new engine. Damned if I want to pay $60 for something that may just freeze up and crash though. I guess I will have to try to holdout until I get some good reports/the price drops.

Run, it’s a Dunmer with Porphyric Hemophilia!
nKoan
1920
Well then… still not worth the extra $90

Link in case the hotlinking doesn’t work.