I have no regrets buying this game. Sure, the release is a little underwhelming, but I trust Stardock to effectively smooth out the rough parts of the game, and remould the game into something far more superior. It just takes a bit of patience I guess.
The last 15 pages or so effectively hashed out a few things I don’t like about the game, namely the lack of communication and feedback to the player. My goodness, I have no idea half the time if what I am doing is completely wrong.
Do I really need to found a city next to fertile land, or can they go alright if placed in the middle of barren wastes just so that I can get a resource? What happens if I decide to expand too quickly? Will it be like Gal Civ 2 where I can cripple my economy with hefty planet maintenance? Or, is the name of the game to build cities as long as I have the gildar available to spend to establish the city? Should I be specialising my cities, or is it ok for each and every one to be building everything they can?
These are questions which I can only answer via trial and error, or asking here (or the other thread) I know. But, if I don’t have to specialise my cities, then the interest in my cities goes down dramatically, and the only key feature of any of them is that they have intriguing names. No longer could I associate City “Aztreonam*” as being my economic powerhouse that will be the key in sustaining the military that City “Imipenem*” will be pumping out, much akin to Sparta of the Ancient Greek times.
Then there is the city overview. Something like the city advisor from the Civ series, or the colony advisor in Gal Civ 2 is a must. Being able to view and compare easily each and every city would be lovely. And more htan that, but managing each city too. I see the empire tree on the left, but is it enough? Or maybe the city screen is a screen which I have completely missed whilst trying to dig through the UI.
And then there is the map. There are all of these cool things with the map. Quests to do, locations to discover, trade routes to establish, resources to utilise. The map is potentially the strongest part of the game. So much can be done with it. It is a fantasy game, the imagination should be able to go nuts. Haunted forests, rivers, lava flows, volcanoes. And yet, it is currently a mish mash of things allocated at random. What about getting the mining sites more discretely located near the hills. Old growth forests near the actual forest rather than poking out in the barren wastelands all alone. And make the forests interesting. Have some sort of risk/reward for building near a forest. Fantasy has forests as a cliched evil place to be near. Or a happy utopia of fairies farting sparkly dust. Farming sites, surely if we can raise and lower terrain via spells, then it can affect the relative rainfall right (ala Alpha Centauri) which could affect the relative chance of the ground being fertile. Or vary the fertility of the land. Does it rain in the world of Elemental by the way? I assume so, there is water right.
I saw the terrain change earlier, when I built a building, which made a hill smooth out, and I thought that was cool. I’m not kidding. The map I think is the strongest part of the game. Random maps? Meh, that’ll happen by the sounds of things. Believable random maps though, that I think will take a lot of work.
I know this is all armchair designing stuff, especially the latter part. But nothing wrong with throwing out these things right. If they are rubbish, then nothing more needs to be said, well, except harsh rebuttal, but I promise I won’t flame. I’ll just shrug my shoulders. Better things in life to be concerned about. But really, I’m trusting that Stardock can deliver a game which someday will make me think wow! It won’t happen tomorrow, or next week, or next month. But, it will happen, that I am sure. I don’t plan on being dead or incapacitated anytime soon and being unable to play the game. There is still plenty of life in me yet I hope, and so I can be patient.
Anyway, thank you Island Dog and Brad for venturing into this thread. I have one final question though. Will there be any sort of debrief for the community to highlight the release, and where things could have improved? I’m not 100% sure, but something similar was done with Gal Civ 2 if I recall, and it was a good read. Or maybe it was another game, but I distinctly remember it having some of Brad’s particular “writing style” about it.
*My imagination right now is limited to thinking of antibiotic names to make up for the fact I can not think of the Fantasy city names.