Status: Closed
Resolution: Will not fix

It’s not just catapults, it’s any unit with special abilities. My Fire Giant, lesser air elemental, etc all can’t use any of their abilities due to not having enough AP. Must be a bug related to the tactical battle changes they made. I think the patch notes specified that Abilities were only supposed to take 1 AP now, I don’t think that change made it in.

EDIT: Looks like they’re patching it now?

yeah I noticed some overlapping text when I was fighting a giant spider thing, there was dark black text and then a white text behind it

So, basically we Still cant play it?

Well, that’s what happens when you release a patch without testing, because you have barely time to develop the patch in first place. The archer thing shows that there was very very minimum testing for the big 0-day patch (i.e. they didn’t even play one test game where someone should have tried to build and use archers!). Of course, the good thing is that the time to fix it will be equally as fast (i suppose it will be done in 24h).

But in general there are some good advances in the 0 day patch. In “only” two months we will have something more akin to a solid release, without so many bugs, good ai, better quests and spells, etc.

As a side effect of the delay I’m finally taking the time to number crunch and get really good at Gratuitous Space Battles in the interim.

Yeah…I’ll go crush some more Order heads in Warhammer I think… I love stardock, I am a fanboi of their games, but I’m annoyed at the way this game is currently.

Yea, there’s a couple people compiling right now.

Patch should be going up now, but I don’t know how long it takes to populate across the mirrors. I think the tactical battle changes were introduced due to feedback from pre-release, so I agree, I doubt there was much testing.

I think they should have released their “Gold” version to beta testers to hammer away at as a gameplay beta. That would have given them a few weeks to not only get what they wanted in, but to incorporate player feedback as well.

I am at work. Can anyone post some example of the “several new spells”, from the 0-day patch? Anything interesting there?

I thought this was pretty neat: I had a Fire Giant with a 4 mana reserve. He used to cast spells from my spell book. I couldn’t figure out why he couldn’t cast spells anymore after the patch. I could see the 4 mana points, but he didn’t have access to my spellbook anymore. Then I noticed that he had his own special Fire Giant spells down in the action area. Nifty! Much better from a flavor standpoint than having him use my spells.

Also I loaded up both my late-game, large-unit-count game saves which used to cause regular CTDs pre-patch, and played with them a fair bit and the CTDs seem to have disappeared.

Still not alt-tab friendly but the new patch seems to have fixed the teleport / left-click-to-scroll conflict I was getting before when running in windowed mode.

I’m not sure the in-game help manual has been updated, so it’s a bit to tell what’s in there until you research everything. But the Fire Giant abilities I mentioned in my previous post are:

Searing Attack: Causes an enemy to light on fire and take damage over time.
Fire Breath: Fire attack which ignores enemy defenses.
Flame Strike: Fire attack which can cause damage at a distance.

I don’t see these listed in the Hiergamanon, so I don’t know if these are new Fire Branch spells or specialized just for the Fire Giant (and probably other beasties like Dragons).

Shiny new campaign with actual tutorial bits. Yay. Although the scripting broke a little early on (it was telling me that a merchant shop had been founded in my new city… I hadn’t built the city yet) but this is exactly what I wanted the tutorial part of the campaign to do.

What the game wants to explain, is that the shop will be available as soon as you found your kingdom. Regardless of whether/when you build the merchant shop upgrade.

Trying to understand Elemental is a bit like listening to an excited 4 year old. You have to interpret whatever it’s trying to communicate, to make any kind of sense of it.

I noticed when building a sov. that if it takes 3 points to pump up attribute to go from 12 to 13 (for the specific example I noticed) and I have 4 points left to spend I can bump up an attribute and have 1 left and STILL bump up an attribute with my last point. Is this by design? Or a bug?

PC Gamer is telling people not to buy this game and they are doing this by quoting this forum.
http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/

Someone, man the gates!

Sorry.

:(

Prompted by PCG writing all that, we have a nose and realise that their Bill of Rights is no longer on their site.

KG

Comes off as someone with an axe to grind. Ah, well. I’ve got no investment in this beyond a little bit of my money, and I figure it will wind up being well worth it after some tweaking.

However, some people should really learn to stay clear of hyperbole and knee-jerk reactions:
[ul]
[li]Tom Francis - Upset that Stardock/Brad was not being apologetic that beta testers ran into bugs? Seriously, isn’t that one of the prime reasons why real beta testing exists? There’s a reason Brad thanked people, and also why he continually posted that the beta test would be unfun for anyone involved. Hell, the freaking opening of the beta told you that, ya goofball.[/li][li]Whomever said it plays like an “early beta” - I’ve played early betas. I’ve made early betas. They sucked far, far worse than the last beta of Elemental.[/li][li]Brad - kind of a shame you wound up going with the “then don’t buy my games” appoach in this ridiculously sound-bite oriented world we live in. Things like that get remembered instead of the reason why they were said (see above)[/li][/ul]Ah, well - I hope everything works out in the end and Tom Francis can somehow take credit for the various fixes that have already been made and those that are still in the works. That way everyone can be happy.