And in case you (or anyone else) missed it, I did say that I understood that you were frustrated, and that I didn’t take that comment personally. So don’t sweat it, and I hope we can all can move along to more constructive topics of conversation.
That is why context matters.
It does. To provide my own: If a game that was giving me this much frustration came from a publisher other than Stardock, I probably would have uninstalled it by now. I certainly wouldn’t be spending all sorts of time posting detailed impressions. But because it is from Stardock, and because it’s a game that I think has a lot of potential, and because I know that you are reading these threads and have a long history of listening to user feedback, I feel more like my time playing and writing about it is time well spent. That said, it has been pretty frustrating, and I do stand by what I said about feeling like this game was released too early. I’m still playing, but as Adam Altmann says–it’s rough going.
Since I have your ear, though, let me leave you with three words: unified equipment manager. I restarted the campaign after the latest patch, and got my city up and going, took out the spiders, and headed back to upgrade my equipment when the city reached level 2. This is how that went:
Click on Shop. Staves are available and better than the clubs that I know my guys currently have, so I buy staves all around. Travelling boots are also available–I want those! Whoops, I don’t have enough gold to buy them for Relias. Well, I’ll just sell all of my clubs! Oh, they are still equipped, so I can’t sell them. Leave shop. Open inventory window for Relias and unequip club. Close inventory window for Relias. Open inventory window for Janusk and unequip club. Close inventory window for Janusk. Open inventory window for Mithrandir (or whatever his name is) and unequip club. Close inventory window for Mithrandir. Go back to shop. Cycle through characters and sell all of the clubs. Finally, I can buy travelling boots for Relias! Leave shop. Open Relias’ inventory window and discover that he started with travelling boots. Wow, I wish there had been some way to see that in the shop. Sigh. Close Relias’ inventory window. Go back to shop and sell the boots… for half the original value.
There is a similar window dance when you decide that you need to redistribute equipment among your party, because as with shopping, you have to hop between separate inventory windows for each character, unequipping things, and then also a completely separate trading interface that, like the shop, can only detect items that are unequipped. And then you have to do the rounds of all of the character inventory windows again, equipping the stuff that you just traded. I’m trying to think of a diplomatic word to describe this system of inventory management, but “nightmarish” is the only thing that comes to mind. Why not just have one window that lets you do all things item-related–manage inventory for all characters, trade items among characters, and also buy new items whenever a shop is present (perhaps a new Shop tab appears when you are in town)? Yes, /armchair designer and all, but I would love to never have to do the inventory window dance again.