I disagree about the feel of the game. I thought that Galactic Civilizations 2 was pretty bland when it first came out, and didn’t much play it past the first couple of days. I was in the Elemental beta, but I could never get it to run on my computer until cycle 2 or 3, and by then I was knee-deep in other games.
Playing the game now with the 1.06 patch is interesting: it’s a lot of fun to go on quests, build up my cities, and find new heroes wandering around. There was an earlier build where shards were more common, and I was surprised to play a few games in 1.06 - and get stomped - without seeing a single shard. My latest game I found a fire shard quite a ways away from my five main cities & made a point of trekking across the wilderness to claim it.
I was expecting MoM 2, and in that regard I’m disappointed. I don’t care about my sovereign’s hair or clothes; I was expecting different levels of complexity when it came to spells. I really liked the way that MoM handled spells, and as others have mentioned, I loved the late-game spells that really changed the world. It was also more meaningful to have to choose which spellbooks you had access to before you started playing: should I amp up my Chaos books to get access to eldritch weapons, or Sorcery to get the more esoteric game-changing spells in the late-game? Should I play a Death hero and raise a legion of undead with a few low-level wraiths? In Elemental, it feels like magic is one emphasis among many. The tech tree is handled well in the game, however.
Another poster also mentioned customising weapons/artifacts, which again I miss. Even if that’s not available, it would be easy to put some more “soul” into the game with recognisable wandering heroes. MoM had Mystic X the Unknown – I haven’t played MoM in years and I can remember his name! It would be nice if, instead of random names, we had champions running around that we could recruit, characters with established back stories, pre-existing racial tolerances (“Well, I would help you, but it seems you’re dabbling too much in air magic, and I’m really more of a fire researcher”), and the like. Getting Mystic X in a MoM game was a rush - in Elemental, I’m not looking at the names, but at their abilities.
Flying units? Would this be hard? It would be nice to crush enemies across oceans using fire dragons. Wasn’t there a dragon or two depicted in an early teaser for Elemental?
My only other concern, like a lot of other players, is that performance right now is abysmal. I have an i7 820, 8GB of RAM, an ATI 4890 (10.7 drivers), dedicated sound card, and I’m still getting terrible, terrible performance in 3D. Terrible. Starcraft runs better, Crysis runs better, and this is a TBS!
I’m excited to see what Elemental could be in the future. It’s an okay game right now, but it definitely has the potential to be a lot better. I don’t regret preordering.