Who the baby father though?

Having quite the opposite situation (though playing “only” on Hard). But perhaps it is a matter of relative strength? Once you’ve got the Party technology and with a reasonable economy, I start throwing out cheap archers/militias, and that’s usually enough to give me a much stronger military than anyone else around pretty quickly.

Perhaps but I still don’t get why the AI is so conquest oriented. It’s definitely not like civ/galciv.

I think the difference is the AI has a limited ability (if any) to determine whether starting a war will benefit it. So it’ll come after you if it thinks it can win, even if it gains nothing/makes itself vulnerable.

Heh. That’s not very impressive…

The AI wasn’t thrown together until a month or two ago. For a month-old AI, it ain’t bad. The fact that it is only a month old AI, however, is.

I could have much more fun in Elemental if they rework the Magic system (both mechanically and add in a bunch of interesting spells) and how Champions function. Right now it’s just a game of building stacks of archers or swordsmen, and that gets old fast.

Fortunately it’s a work in progress.

Just played another game. Maybe 40 turns in I lose my city to the AI. It seems to me that if you’re not continually producing military units in all your cities. you’re going to get invaded and lose your cities. Frustrating.

At which difficulty level are you playing?

Troy

Novice. Just trying to figure out the nuances. What am I missing.

I agree completely. Magic, in particular, needs to be more balanced and interesting. The schools need a lot more flavor, with far less overlap between them.

These changes, along with another pass (or two) at the UI would help immensely.

So, if you don’t keep your defenses on par with your neighbors, they’ll conquer you? I’m not sure why that’s a problem in and of itself. I can see being annoyed if there isn’t some other alternative to defending yourself.

Im with yea the UI isnt the worse I have seen but it has its share of problems. I do like what they were tying to do, but sure seems they had to push it out the door, im sure to be out before Civ 5.

Its ashame to, I think there is something very good here.

It would help if it was easier to get non-aggression pacts, especially given that everyone starts at war.

I think I’m going to shelve this like I did Galciv 2 when it first came back and look at it again in several months. I just don’t feel any pull to play the game, yay I can get a spell that does slightly more damage, the unit system is bland, and it’s just plain not fun.

I do have faith that they’ll get there though.

I’m shelving it as well. I must say, I haven’t been this disappointed in a game release in a long, long time. It is, without a doubt, the most generic and boring fantasy strategy game that I have ever played by a wide margin. All these human factions are just so incredibly dull when you compare them to, say, the 15 different races in AoW:SM. The magic system just pales in comparison to all the wonderful spells in MoM.

I will wait patiently and see where this goes from here, but right now it is just a great big, “Meh”.

Theres a big fat “malus” if your army is inferior of the other civilization army. Is -2. Probably if theres not something else fat that counter that, every civilization with a bigger army than you, hate you A LOT, even if have never meet you.

Never change, Teiman.

Are you guys going to have an Elemental, Three Moves Ahead? I haven’t kept up lately, but it looks like you’ve had some great guests and topics I’ve missed. I need to catch up. :)

Agreed.