I did, and I was a part of it in a small fashion - but some (many?) aspects of the beta were just downright baffling.
The major disconnect I’m speaking of is the state of the game at Beta 4 vs Brad/Stardock going ‘nope, totally cool, trust me, internal build is all good, we’re ready to ship’. That is never going to be true a month out from release unless your beta is so far behind your internal builds as to be functionally useless.
But on a more specific level, there were some very, very good conversations in the beta about various gameplay systems, and I have a hard time looking at the end results in the final and feeling that they were heeded. Random example: Caravans. They got rid of workers (yay!), which eliminates that annoying mid-late game micro that Civ has always suffered from, but then they throw in these incredibly annoying (and poorly documented) units that require micromanagement and are difficult and irritating to manage both from a UI and a gameplay standpoint.
I also found his commentary about the magic system somewhat painful, as he specifically addressed one comment from Mark Asher - did he and the team somehow miss the other reams of posts about magic systems, concepts, suggestions, feedback? (I’m sure he picked that one out of a hat, but still, that he would take one piece of feedback and say, yeah, we fixed that up, when 1) they didn’t and 2) what about the other few hundred suggestions?)
And now the whole system is getting tossed and replaced with the global mana system that MoM used, right after release?
I don’t ascribe any malicious intent to his behavior, nor do I have any rancor towards the team, so I’m not saying this out of spite, but hearing him talk about the beta and seeing the results makes me wonder what sort of weird filters this public information is going through before it hits the developers.
To put it another way, it’s just plain dumb that it took a monumentally painful review/public hammering for them to suddenly become incredibly responsive to the community and have a good hard look at the game, when that information (and those warnings) were already present during the beta.
I didn’t like the way that he sort of… brushed off the beta comments by going ‘the users always want tons of big huge features and changes’, when there were plenty of very good suggestions and ideas that were either much smaller or worked within the confines of existing mechanics.
I totally understand that a) you can’t design a good game by commitee and b) you cannot implement every public request, but applying some critical thinking to suggestions and recognizing when your beta testers are trying to tell you something really important is, well, really important.
But whatever, I’m just rehashing stuff already talked over in this thread repeatedly. I guess the podcast just brought it all back in a manner that got under my skin. I’ll still happily play Elemental 1.9553 or whatever the version is that makes it awesome, if they get it to that point.
It’d probably be healthier if I just ignored the game for awhile, I’m still feeling burned on my investment.