Nah, it’s plenty creepy already.

If he had done all of this with real sockpuppets, it would have been better in so many ways.

Matt has managed to make himself look obsessed and vindictive. Whether that’s creepy or not, it isn’t making Matt look good.

This is a far-fetched fantasy of mine, but a “spell of the week” would be pretty cool, assuming the spell was interesting and fantastical (in the vein of Master of Magic). I’m not sure that model of changing a game makes a lot of sense, but I think back to Total Annihilation’s unit of the week. It kept me constantly checking back in to see what the latest unit was, and how it was going to fit into the game. It generated excitement. What I would have liked to see is a lot of interesting spells thrown out there from the start, then over time the game is balanced. Most people don’t expect perfect balance at launch, but certainly expect it to be fully featured.

Also, Teiman is the best poster.

Teiman and Judge Floro need to get into a long discussion on Qt3. I don’t think it would even matter what the subject was, it would be magical.

It’s really funny, but just a day ago I wrote a pm to Brad about how I think that the roles of the game designer and the AI guys should never be filled by the same person and the game designer should be able to overrule anything the AI guys says. As such: If a feature is hard to do for the AI, include it anyway and tell the AI guy to make it work anyway, somehow. And suddenly there will be a way to do it, or to at least fake it sufficiently well that most people won’t notice. As in: People would always prefer an interesting game with bad AI over a bland game with superb AI. Why do I know? Take chess, go, or any other such games: They have superb AIs available, yet the whole game (even if ingenious) is kind of bland after playing it a few times. Though chess, of course, has its own magic due to the perfect depth and balance…

On the other hand, I’m currently replaying Aow2SM with Wizards&Heroes3.0 which improves the AI and it is nice to have an AI that can bite at least. :)

This is the first time we have had a developer podcast with a PR rep on the Skype line, though both E3 TMA podcasts have had PR in the room. When I do in person or phone interviews there is always PR or a media relations person around.

This was an unusual case since the company was still in crisis management mode and when Stephanie asked if she could sit in on the call - and did not even ask to say anything, but since she was there - I saw no reason to refuse. She has been on the show before, has been very frank with me in the past. I could have said “No” and I’m sure Brad would have done the podcast anyway. But to what end would I refuse?

Stephanie wanted to be there mostly to make sure that the message she wanted to get out was clear. At no point did she dictate the terms of the interview or try to cut off Brad because, as is obvious, Brad cannot really be restrained. He is Stardock’s biggest voice and that has had benefits in the past; sometimes there are costs as well. She wanted to make sure he didn’t forget to say something in his rush of words.

Troy

I only reviewed the book on my website. I responded to one Amazon review that said there was no racial subtext because some of the Fallen races are light-skinned in the game. I just told him that those races are not mentioned in the book at all.

Yeah, pretty much. This was their first real 3D game, and a much bigger project than any of their previous ones (~24 developer years, compared to ~4.5 for GalCiv2). 3D is completely different than 2D in terms of the technical challenge of making the engine, and potentially being on the bleeding edge of technology (if you are pushing the envelope, or just aren’t experienced enough to stay away from the danger areas).

My impression is that Stardock’s game division is Brad’s hobby project, and that, as much of a gamer as he is, he is also a business guy who works hard on his hobbies and thinks of them as businesses first. Not primarily in the sense of being motivated by profit, but in the sense of things like rating the relative importance of components by their percentage of the budget, and not being especially concerned about game design.

I suspect that Brad is pretty clear about this in his own mind. He’s said himself that “I’m not a game designer. Not really. I’m a gamer who happens to make games. … Our games are not a work of art or a craft or even a job. They’re games designed to be fun and we’ll do whatever we have to do to make sure they’re fun.” I think for Brad, this means that making games is fun for him, and that his goal is to make games that are fun to play, but that’s all. It’s just one thing he does, one of many. It’s not his life, and it’s not even really his job.

Gamers see a guy who seems to have a great deal of time and passion for games, and a guy who likes many of the games they liked, games that by and large aren’t being made any more. What they don’t see is that Brad probably has a great deal of time and passion for everything he does. He owns Stardock, and he says in this podcast that when he’s not working on games, he works seventy hour weeks on non-game software. That’s probably just the way he is. To many gamers this comes across as indie, but a real indie is making games because that’s the one thing they are most passionate about. I think Brad makes games because he thinks they are fun, and he’s so passionate and active because that’s the way he is about everything.

The most telling information in the podcast starts coming in around minute thirty-seven, where Brad says that the development team wasn’t playing the game. A few minutes later, Brad explains that for some developers, software is just software. The Stardock developers were given a release date, so they hit all the bullet points by the release date, the game ran fine on their machines, and as far as they were concerned the game was ready. The QA team was a company wide QA team that didn’t do any gameplay testing and probably had no experience compatibility testing a real 3D game, and didn’t have a proper test setup for 3D games (which are extremely finicky). They had an acceptably low number of bugs on their test setup, so they said the game was ready. I have no idea who was responsible for checking bugs reported by beta testers, but it’s hard to fix bugs you can’t duplicate. I also don’t know who was responsible for evaluating beta tester feedback on other issues, but it’s possible that Brad did most of all of it himself. It’s possible that Brad was the only person at Stardock who actually looked at the game as a whole, and possibly the only person who even really cared to do so. And he says himself that he’s not really a game designer, and it’s pretty clear by now that he’s right.

Brad seems to have created a business culture of working hard over at Stardock, but they are not a game company. If you don’t scale the game culture, you are going to have problems scaling the game development. To his credit, Brad seems to realize at least part of this, and will probably be taking some steps to correct the problems.

However, judging things like this, especially from a distance, is error-prone at best. Everything I say is pure conjecture. It is not a reason to buy or not buy Stardock games. It should also be clear by now that buying Stardock games is neither necessary for supporting Stardock, nor sufficient for encouraging the development of games that don’t suck. If you want more TBS games, especially if you want TBS games that don’t suck, do everyone a favor and buy based on the quality of the game, not some imaginary insight into, or relationship you think you have with the company, or the developer. Don’t preorder, don’t rely on reviews. Wait for the demo.

You have a creepy (or perhaps just juvenile) definition of what is normal human behavior. Also, creepiness is not judged on level of difficulty or effort.

Sorry Angie, unless I’ve got my wires crossed we’re talking about Brad’s wife, not you.

I don’t agree with any of that. First off, knowing what I know about AoW AI, I’m sure that AI just cheats more- and cheating is not AI, it’s cheating.

Also, for a MP-centric game, AI is not a high priority, but much of the replay value of a SP TBS game is wrapped up in the AI being interesting.

I’d say getting the AI right in a game like Elemental is almost if not just as important as getting the game right.

My bad, I misread.

Angie’s married to Brad now! This is really getting complicated.

I thought she was married to Mike and Bradley?

/me found more popcorn

That would explain a lot.

And Mike is married to Matt!

The purpose of the AO (Artificial Opponent) is to put on a challenging and enjoyable fight, and lose.

If that means “cheating”, so long as it is challenging and enjoyable for the player, who cares? On the flip side, I can build you a non-cheating AI for Tic-Tac-Toe that you can never beat, but it isn’t going to be fun.

Why does something have to be extreme to be creepy? That’s what I meant by superlative. You seem to be suggesting that because we could think of worse things to do, this can’t be creepy. I’ve never seen creepy defined that way, so I’m confused. To me something creepy is disturbing in some way. It’s something I wouldn’t expect a normal person to do. You clearly think a normal person would act this way. That’s fine, I guess, but I don’t see how his actions can be seen as ‘entirely reasonable’. What did the other Amazon reviewers do to Matt’s friend? Hell, what did WE do to him to deserve being trolled by his joke accounts? What did Tom do to him? Matt’s problems with Brad have gotten him banned from the forum and led him to sort through the wishlists of other Amazon reviewers in order to make judgments about their weight and/or amusement preferences. To me, that’s creepy, when your obsession with one person appears to spill over into (from our limited perspective) his interactions with other people.

Have you all noticed how great Angie has been throughout this whole, insane affair? Probably so. And I am not trying to be patronizing or anything. I just think it commendable considering how easy it would be for most of us to post something at least slightly biased if in the same situation. Just sayin’.

NO MOAR POPCORN!