Who knew that making games was such an ordeal!? Before Brad Wardell came along, we all assumed that it was easier than, say, assembling widgets in a factory or digging diamonds in a mine. We were wrong, of course. It’s actually quite difficult and unpleasant!
Forget about every good game you’ve played in your life. Fact is, game design is DAMN HARD. Maybe even impossible. Certainly unpleasant. Computer games would be fun and they’d work on your system, if not for those butthole operating system and hardware limitations. How can anyone get around such limitations? They can’t, I say! All those times they did, it was witchcraft or you were just deluded by bribed reviews in the gaming press! Before anything can happen, ya gotta be able to zoom in on the blacksmith or transfer mods over the developer-provided platform. Everything else is just FLUFF. Trivial crap that could totally be added in 5 minutes playing with the XML.
Maybe the perfect game design that Brad had in his head – Before those WHORES who actually implemented it on the computer got ahold of it, could be released to folks like me, who gamemaster games on the kitchen table. We can incorporate them into our tabletop campaigns, and experience what we’ve been missing out in Elemental. After all the problems with elemental are the result of Brad having to “compromise his original vision”, so I, for one, wanna hear em. In my imagination, this stuff runs smooth as butter.
In all seriousness, I LOL’d when Brad acted like a perfect game wouldn’t really be marketable, and that his “conflict of interest” as both designer and publisher was part of what kept Elemental from shiny happy success. Don’t you have to try and fail before proclaiming that the world isn’t ready for your genius? Not in the computer game development industry, apparently! You can blame your paid subordinates!!
Also, again with the discussion of how the gaming press reviewed Calciv II!? Give me a break. Galciv II got easy treatment and bonus points from the gaming press because it was developed by an “indie” with a small budget. If Valve would have followed up Half Life 2 with Galciv II, they would have been savaged by the press and run out of the industry.
You’re playing with the big kids now, Froggy. If you can’t bring it, then maybe you should start a BBS and distribute your apps as shareware.