According to wikipedia:
The link in the source to the battlenet faq doesn’t work, though.
Telefrog
5722
Weird. Thanks for that. I figured it had to have been one of the odd 3rd-party discs that got shot out, but I never knew that any of them were authorized.
Sounds like the Sierra-made Hellfire expansion to the original Diablo…
tmack
5724
I wonder what “authorized” means in this case.
If you watch Warren Spector’s talk with Mike Morhaime, he talks about Sierra’s Diablo expansion and about how it was the first and last time Blizzard would ever let a 3rd party develop an expansion for their IP. I guess Blizzard wasn’t going to sue but it’s not official in anyway?
It’s interesting that Brad blames the engine for their woes and says the design was complete… while in other posts he talks about the complete revamp of the game’s design.
???
Enidigm
5725
I had Retribution, and it completely sucked. It was just a bunch of fan-made quality scripted maps. It made the Sierra Diablo 1 expansion look like a major project.
Skipper
5726
For those of us still trolling on page 284 … is the game relatively patched and fun at this point?
KevinC
5727
I think as of 1.09 it’s supposed to be patched up to “working”. 1.1 and beyond is where the major gameplay changes start coming in.
Skipper
5728
Good to know Kevin, thanks for that. I’ll try to make an opinion based on a quick play through at 1.09.
KevinC
5730
So I was planning on not firing up the game again until 1.1, but I was bored and decided to give 1.09. The game certainly “feels” a lot better. I mean nothing drastic has changed yet, other than some rough edges worn smooth, but that combined with significant performance increases (at least for my rig) made for a better play experience. The design problems are still there, but a lot of the technical stuff seems to be gone for me.
I was happy to see that magic spells were no longer 0-INT, that alone was a big improvement.
I’ll be interested to see what they do with 1.1.
1.09b just released - I can’t see anything different in the change logs, likely just a minor tweak.
jeep
5732
no, it still has game-breaking bugs
my favorite is still ‘after ~150 turns you can’t end your turn’
Alstein
5733
I believe it has something to do with MP.
I find this version about as stable as GalCiv after its first content patch, they’ve done a good job making it run acceptably now, though I’m sure a few people are having issues.
dbd1963
5734
I’m 500 turns in on my newest game. I think the game plays fine now, at least on my old machine. The AI is doing a much better job of protecting the sovereign, though not so good at protecting the kiddies. At Extreme difficulty, Kraxis is slowly losing a war of attrition, but has done a good job of keeping me hemmed in. (On hard I can just steamroll anyone once my kids have grown – the AI still has a hard time evaluating all that magic.)
Magic has been rebalanced as to essence cost, which makes me think about what I’m casting. It does appear that the shards have been nerfed quite a bit. I have an air shard and I can’t tell that it does any good at all.
I think one thing having a shard could do is give an essence discount on casting spells of that type.
Anyway, I’m having fun with this version.
For me, I’d be fine if they turned to making quests and magic more interesting.
KevinC
5735
Yea I agree, the game is playing much better. If this was the version of Elemental that released I think it would have gotten some pretty decent reviews. Not glowing by any means, there’s still a ton of design problems, but I’m actually having a little bit of fun with the game now.
By the way, you can see what effect Shards have by looking at an individual spell description. The bonus they add is significant, but not crazy good like it was before (doubling spell damage).
Jarmo
5736
How to find the posts of a person on a Stardock forum
Command line:
http://forums.elementalgame.com/replies/full/<user number goes here>
Forum UI:
- click a user name in a thread
- choose “Find Posts By <user name>” from the pop-up menu
- choose “<user name>'s Replies (Full Text)” from the pop-up menu labeled “View:” located just above the list of the threads the user has started
Don’t bother trying to open the original thread from the link in a listed post header. The link is malformed and does not work.
Stardock forum terminology:
(vBulletin - Stardock)
post = reply
thread = post
It took me a few weeks of using the forums to learn these methods. Hopefully you guys found them quicker if you searched for them at some point.
Aside from Jarmo’s cryptic post, this is all good stuff to hear. I may get around to giving this a spin sometime soon. Would people suggest I hold off for the magic redesign in 1.10 or get something going sooner than later?
kerzain
5738
Its up to you, but I’m holding off. Just because it doesn’t crash any more doesn’t mean it’s yet worth starting in the first place.
There’s been a great deal of what I’d guess ought to be called error fixing. Equipment modifiers & costs aren’t all over the place, for example, and something comparable has been done to spells. If those were your only issues with Elemental, it’s playable now.
However, if you - like I and a great many others - think the city building, magic system, character system, combat systems, research topics, resource generation systems and every other game mechanic in Elemental, were an almost perfect combination of self-unbalancing descend into cluster fuckedness, then nothing has changed. The game is just as broken now as it was at release. And while v1.1 will allegedly makes major changes, it is to just one of those systems, so it’s probably safe to hold of for v15.1 or so.
Jarmo
5740
It’s just a technical guide to using the Stardock forums. I’ve noticed some negative comments about their search in this thread and seeing as I’ve also struggled with it I wanted to share my latest findings. Sometimes a pipe is just a pipe.