Oh wait, you think the expansion was pushed back to add new stuff?
lol. That’s a little naive.
Sec, lemme put on my conspiracy theory hat:
Brad knew, from the moment Elemental went gold, that it was not street ready and had the quality of a late Alpha. His “blinded by The Vision” excuse came after days of blundering around with various excuses. It sounded the prettiest and the fanboys liked it the most (“Oh, it’s just so ambitious! We’ll give you all the time you need, Lord Brad!”).
“Blinded by The Vision,” when translated out of PR speak, is simply “denial.” I think McQuaid might have pulled something similar with the turd that was Vanguard. Well, either that or the creator has such catastrophically bad taste that he actually thinks his creation is good (cf. Derek Smart). But I don’t think that’s the case here.
Where the “good” comes in is that, thanks to Brad getting knocked down more than a few pegs (which is where he belongs – Stardock is a good developer at its best but a slightly above average one the rest of the time), he’s realized that, gee, you know, there is no way this is going to be ready by November. Or December. Or probably January either.
In fact, I really wouldn’t be surprised if this “expansion” gets pushed back to September 2011 and is released as a $30 boxed product (or $50 for it + the original, in order to get the original the fuck off the shelves). All the new content would go into that, while the mechanics changes would be trickled out in monthly patches.
There is just no sane way to simultaneously be updating two codebases for a game – one where the mechanics are original, one where the mechanics are “fixed.” That’s why the original concept of the November release of a DLC-patch made absolutely no sense. The only reasonable way to do sweeping core mechanics changes is the typical practice of mostly abandoning the ‘base’ game (save for the occasional bug fix) once the expansion is out.
Ok, just one more sec, let me sit down in my Designer Armchair:
If I were him, I’d do exactly that. Shiny new stuff + any new mechanics (ie, brand new stuff like Civ4:BtS’s Espionage, not overhauls of existing systems) in a new SKU released Q4 2011 with monthly patches until then to bring the game out of beta. $30 for just the expansion, $50 for the base game + expansion. Pull the original release off the shelves entirely, ideally burying them next to the ET cartridges.
This way, you force re-reviews of the game, additionally making it difficult to get the godawful original. You establish good will by essentially selling the base game at $20, which appeals to people who returned the game or didn’t buy it in the first place thanks to reviews. Plus, you make the suckers who bought the game early happy by letting them cash in their “free expansion” on a $30 product, not a $5 confusing DLC-patchspansion.