Wardell’s latest post The new magical order tells us that Paxton will not be the lead designer on Elemental, Wardell will.
I’ll be resuming my traditional position as Executive Producer and lead designer
Then again,
the part of the game I’ll be involved in most – the computer AI.
and (from an earlier post The next phase)
This will allow me to focus my time on design and AI on the game
but
I won’t go into any details on that expansion since our new Producer will be heavily involved in the specifics of the design.
Oh, and the “Paxton joins Stardock” announcement said
Stardock CEO, Brad Wardell, will serve as the executive producer and lead AI developer on Elemental.
and not to forget (from a post dated October 4)
#4 … I’ve turned over the design of tactical battles to others on our team
It’s challenging to parse even from the full messages what Paxton’s actual design role will be. His role as Senior Producer is clearer.
In the new post Wardell breaks down the responsibilites of the designer, the producer and the executive producer and talks up the benefits and the necessity of separating these roles. From what I’m able to gather, Paxton’s role still seems to be a mix of producing and design.
It’s very interesting from a psychological point of view that at no point does Wardell come out and say e.g. “Paxton will be responsible for the general game design of Elemental.” even though this seems to be the implied message.
Why does it matter what the game design role of Paxton will be? Because that determines what the Elemental players can expect from the game in the future. A Wardell design is not the same as a Paxton design. Obviously a lot has already been set in stone by Wardell but now we’re interested in what kind of changes and new features will get implemented.